Comments (4)
It turns out the root cause of this was caused by incorrect behavior of CollisionRangec.computeCollisionResponse() (see this commit).
The fix was to remove velocity from CollisionRangec.computeCollisionResponse() entirely.
Still need to do more work to make players slip down slopes that are too steep to stand on, and to allow players to step up stairs on ships.
from valkyrien-skies-2.
players are also ignored by ships it seems, their collision is "one way"
from valkyrien-skies-2.
Testing this recently, there are several situations (although none I can easily replicate) that cause players to fall through ships. This has happened to me mostly on 1 block or less thick floors, and after moving the ship.
from valkyrien-skies-2.
It works now!
from valkyrien-skies-2.
Related Issues (20)
- Item Frames, Armor Stands, and Paintings are not interactable/unbreakable on assembled ships and break after moving for a bit.
- Compat issue with Create Big Cannons
- When I assemble a ship, the outside block faces turn transparent.
- Assembly possible on claimed blocks HOT 1
- 1.20.1 fabric/quilt crashes on start up if Nvidium is installed.
- Wings/Flaps Broken on 1.20.1
- Long loading time of the world
- Can shipify already shipified blocks HOT 2
- No boats anywhere with Eureka and VS2. VS2 error in console. HOT 1
- Compatibility with WaterFrames
- <title>Ship froxen once flying over 256 block hight, unable to move. Trying to save the ship build HOT 2
- CLOCKWORK initialization crash HOT 1
- Piston/Entity Physics Remain at Original Orientation
- 1.20.1: Proxy server causes client freeze when VS2 + Clockwork is loaded HOT 1
- the menu crashes HOT 3
- 1.20 Forge server crashing with VS HOT 5
- preDismountVehicle deadlocking server shutdown
- Jumping on the Integrated Dynamics basin does not work on ships
- The ship is stuck in the air and does not respond to any actions HOT 1
- The mod on the linux server conflicts with The Lost Cities mod HOT 3
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from valkyrien-skies-2.