Comments (5)
Yeah, I would rather not make any changes until bevyengine/bevy#6773 comes to a conclusion.
from valence.
Yes, that's a long-known issue (see the blog post linked previously) but there aren't any good plans how to fix it.
from valence.
bevyengine/bevy#6773 plans to deprecate Query::for_each
.
from valence.
as bevy is planning to deprecate it, should we not just leave it as is as it is an upstream issue.
from valence.
yeah, also i presume some members of the bevy community are going to see the upstream issue and can hopefully help out to fix it upstream (in the rust repo.)
from valence.
Related Issues (20)
- Panic on loading an anvil world
- DecoderException kicking clients when using `ItemEntityBundle`
- Resolve system order ambiguities
- Use standard `div_ceil`
- Add EntityAttributes
- Damaging entities + death
- Absorption
- Setting the server name (On F3 screen) HOT 1
- Player hunger HOT 4
- Client Version Check HOT 1
- Set default health based on max health attribute
- Make `valence_protocol` usable for other projects HOT 1
- Use new `[lints]` table in `Cargo.toml`
- You can login with the same account multiple times HOT 1
- Rewrite the project with `evenio`
- Block Actions
- Yaw exceeding limits HOT 4
- Use `compio` instead `tokio_uring`
- Project Rewrite Tracking Issue
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from valence.