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friesencr avatar friesencr commented on May 4, 2024

Yes.

This flag needs to be enabled.
cache.autoReloadResources = true;

From what I can tell the whole AngelScript module gets reloaded. Urho3D
abstracts the module into what it calls a 'ScriptFile' so a series of
physical files may share the same 'ScriptFile'. You have to design the
reloading around these structures.

This is how it works to the best of my knowledge (which is limited)

On Mon, Nov 4, 2013 at 3:35 PM, amerkoleci [email protected] wrote:

Is possible during execution of AngelScript reload the script?


Reply to this email directly or view it on GitHubhttps://github.com//issues/35
.

from urho3d.

cadaver avatar cadaver commented on May 4, 2024

Please use the discussion group for questions if you're unsure whether something is or is not implemented, ie. let's put only things which clearly resemble issues or bugs or feature requests here.

from urho3d.

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