Comments (1)
Instantiate() will try to read the scene node as binary attribute data. You need to call InstantiateXML() instead. Unlike full scenes, the binary data for a single node does not contain a binary data magic identifier, so it's not possible to identify the binary data as invalid in this case.
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Related Issues (20)
- Lua Sample 12 coroutine usage HOT 1
- Crash in UI::Update() HOT 3
- ios crash HOT 1
- Dropping 32 bit support HOT 6
- Dropping DirectX 9 support
- Segfault on SetModel in headless mode HOT 4
- Dropping macOS support HOT 4
- DropDownList displayed element is not vertically centered HOT 1
- SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS always 0 when build 32-bit version of the engine on 64-bit Linux Mint HOT 5
- Non-Master AnimatedModel Removing Skeleton
- Dot at the end of a doxygen comment HOT 7
- Error building on Windows + MSYS + MinGW-W64 HOT 1
- Dockerize-web broken HOT 2
- Not building on arch Linux. HOT 3
- Toolset Visual Studio 2022 (v143) поломан HOT 12
- Не работает превью ресурсов в редакторе HOT 13
- Использовать нижний регистр для файлов HOT 2
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- -gl2 поломан
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