Comments (4)
It was needed because of shared projects, but it may not be needed anymore with winui 3.
from uno.
I think it should be removed. WinUI doesn't have a designer.
from uno.
It may still be needed in case VS IntelliSense didn't work nicely though. 😕
from uno.
Yes, I think IntelliSense could be the main reason to keep it, but not sure how much of a use is there for it (you can still build the sample within Windows slnf
from uno.
Related Issues (20)
- Unable to define XML namespaces directly on controls in XAML
- Support for VS Build Acceleration
- `PopupRoot` doesn't correctly set `Handled` when it handles `Escape`
- Align popup closing with escape more with WinUI
- Width calculation problem caused by pivot loading time
- ItemsReapeter rendring issue with mixed sizes items
- Removing the focused element from the visual tree will not move focus to the "next focusable element", but to the first focusable element from root. HOT 1
- Publishing wasm failed with dependency injection
- [Skia] TreeView drag and drop issues HOT 1
- Unable to launch FrameBuffer app HOT 2
- Uno.UI projects should have PackageReference to Uno.Fonts.Fluent
- I have a question, does the Uno team have the ability to create a designer plugin for WinUI HOT 1
- [Skia] TreeView drag glyphs issue
- ProgressRing documentation is unclear.
- Review usage and the performance of SubscribedToHandledEventsToo inherited DP
- [WCT] `RangeSelector` control crashes UI with `The member BrushTransition.BrushTransition() is not implemented`
- [Gallery][WASM]AutoSuggestBox- In the 'Autosuggest Box with Search Box experience' section, the descriptions of the controls are not displaying on multiple lines. HOT 2
- [Gallery][WASM]Listing issue-Multiple controls are displayed as selected in the Navigation view. HOT 3
- Implement ListView.ScrollTo and EffectiveViewportChanged event args completely
- Showing X on editable combobox HOT 1
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from uno.