Comments (2)
I installed the Vulkan SDK and for good measure I ran the Vulkan Configurator and the missing layers became available.
I didn't follow the link in your readme to the environment configuration used with ash, so that's my mistake.
I now get the following output:
Instance Available Layers:
VK_LAYER_NV_optimus
VK_LAYER_OBS_HOOK
VK_LAYER_VALVE_steam_overlay
VK_LAYER_VALVE_steam_fossilize
VK_LAYER_EOS_Overlay
VK_LAYER_EOS_Overlay
VK_LAYER_LUNARG_override
VK_LAYER_LUNARG_api_dump
VK_LAYER_LUNARG_device_simulation
VK_LAYER_LUNARG_gfxreconstruct
VK_LAYER_KHRONOS_validation
VK_LAYER_LUNARG_monitor
VK_LAYER_LUNARG_screenshot
from vulkan-tutorial-rust.
Yes, you can run a program written in Vulkan without Vulkan SDK. However, in actual vulkan development, you probably need validation layer to help you debug program state, which is a optional component provided in Vulkan SDK.
Please install Vulkan SDK and see if this problem can have been fixed.
from vulkan-tutorial-rust.
Related Issues (20)
- example 01: memory access violation on windows 10 HOT 5
- Example 17 crashes on Windows platform HOT 1
- Remove redundant depth image transition
- Doesn't build because winit does not have some members HOT 1
- Validation errors never happen because Drop impl never gets called after upgrading to winit 0.20 HOT 4
- Does not compile on Linux with X11 because of winit changes
- Calling query_swapchain_support before checking if swapchain extension is available violates the spec HOT 3
- [TODO] Remove superfluous transition from multisampling chapter
- [TODO] Fix bad vkResetFences placement in triangle chapter
- Compilation errors HOT 5
- Fix tutorial mixing up linear and SRGB colors
- Remove pointless access mask bit
- Chalet asset urls are broken HOT 2
- Failed to get Validation layers on OSX HOT 2
- Any example: crash on Linux HOT 2
- compile error on windows HOT 1
- Resize seems not working HOT 1
- example does not run on mac m1 HOT 1
- Example 16 has wrong colors on OS X HOT 8
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from vulkan-tutorial-rust.