Comments (6)
from microsoft-logging.
I figured out that no change to your library is actually necessary because with a Microsoft.Extensions.Logging version >= 3.0.0.0 there will be a LoggerFactory.Create method that can be used in combination with ILoggingBuilder.
from microsoft-logging.
IMHO this should be reopened since using the ILoggingBuilder
is the preferred way to configure the logging and add providers etc. Not a deal breaker but more of a nice-to-have :)
from microsoft-logging.
@OskarKlintrot
Do you want to take care of this too, before I release the latest?
from microsoft-logging.
I'm not sure how to solve it, especially not without using Microsoft.Extensions.DependencyInjection
which feels a bit bloated, would be nice to manage only with Microsoft.Extensions.DependencyInjection.Abstractions
. Unfortunately I don't really have the time to solve it 😞 Feel free to make a new release! 👍
from microsoft-logging.
The idea was to use it without DI
Use ILogger without dependency injection
How Unity can help with it? What am I missing?
from microsoft-logging.
Related Issues (10)
- Update 1.0.2 throws an exception while adding as an extension to Unity container. HOT 8
- Use Microsoft.Extensions.Logging.Abstractions
- Issue with Unity 5.11.1 logging
- Issue with Unity 5.11.1 logging HOT 1
- Security problem HOT 4
- Could we make it optional to provide a ILoggerFactory and resolve it? HOT 5
- Register ILoggerFactory HOT 3
- Sample uses obselete methods
- Automatic constructor registration issue
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from microsoft-logging.