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Hey there, sorry about the delay, my response apparently didn't go through here. Thanks a lot for the compliment, I did put a lot of work into it. I won't be supporting this myself in the near future for a couple of reasons:
- It's based on OpenGUI, which as far as I understand isn't very relevant after the latest GUI update of Unity
- This project is so involved (implementing serialization engine OpenFile) and tries to work around Unity so much that I consider it a better use of my (and anyone else's) time to just switch to an engine that supports modding better.
- Only like 10 people have ever shown interest in this project, so even if I was to maintain it anyway, not a lot of people would benefit from it.
- An in-game editor is an immense amount of work, and I can only advise against letting it hold you back from completing your game. It definitely set my own development back at least 8 months.
Ever since Godot Engine was released and the editor client for Unreal Engine went open source, I have been moving my projects onto those, as they just suit my needs (such as modding support) a lot better. Unity is still good for its own reasons, but I've always felt trapped in it, like there was so much more a game engine was supposed to be able to do (hence all of my plugins, which are essentially just basic features of almost every other engine).
from opened.
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