Comments (13)
Thank you for reporting and providing tips to make UTS work on Universal RP 10.x.
Apology that UTS2 not working properly on URP 10.x and this late reply.
We are looking into this now and hopefully release new version with URP 10.x compatibility.
from unitychantoonshaderver2_project.
Hi, there.
We released 2.2.2 today.
Will you please try this?
https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/releases/tag/urp-2.2.2
from unitychantoonshaderver2_project.
Thanks and sorry for reporting again.
I'll look into the problem.
from unitychantoonshaderver2_project.
I found this is related to LIGHT_MAP and not only 10.x, it occurs in former version too.
from unitychantoonshaderver2_project.
Hi, we found that fixing this issue is hard without making drastic restructuring. If we fixed this vertxSH error, the next problem is texture number limitation and we will sometime come to see an error, maximum ps_4_0 sampler register index (16) exceeded.
We had been spending long time to deal with this problem and we have decided to make new shader drastically improved, which, we believe, can get over this issue. Will you please refrain from using light map, checking static in the inspector to UTS objects, for a certain period?
We started the new project a few weeks ago. Currently, we are mainly working on the legacy shader integration similar to Universal and HDRP. Next, we focus on HDRP improvement. Reducing the number of textures will be the next.
Thank you.
UTS team.
from unitychantoonshaderver2_project.
Hello,I noticed that some modificationss location don
t match you mentioned
1 is in UniversalToonBodyDoubleShadeWithFeather.hlsl
2 is in UniversalToonBody.hlsl
3 and 4 are in their location
I tried, it does work on my Unity2020.2.1f1c1 with URP10.2.2 thanks alot
from unitychantoonshaderver2_project.
thx~
from unitychantoonshaderver2_project.
Hello,I noticed that some modifications
s location don
t match you mentioned1 is in UniversalToonBodyDoubleShadeWithFeather.hlsl
2 is in UniversalToonBody.hlsl
3 and 4 are in their locationI tried, it does work on my Unity2020.2.1f1c1 with URP10.2.2 thanks alot
I modified the part where I wrote the wrong file name.
I'm glad to hear that it works properly.
from unitychantoonshaderver2_project.
Thanks, It fixed the issue.
from unitychantoonshaderver2_project.
Hi, there.
We released 2.2.2 today.
Will you please try this?https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/releases/tag/urp-2.2.2
The problem occurs in the same way as the reproduction method mentioned in the previous mail.
The problem that occurred when changing the shader of the hat is solved.
However, if you change the shader of another object in the same way, an error occurs.
Shader error in `Universal Render Pipeline/Toon' : invalid subscript 'vertexSH' at Assets/UTS2/Runtime/Shaders/UniversalToonBodyDoubleShadeWithFeather.hlsl(41) (on d3d11)
I'm attaching a related photo.
from unitychantoonshaderver2_project.
This shader doesn't accept shadows from other objects correct?
from unitychantoonshaderver2_project.
It does. the points are
- Setting the 1st shade map color.
- Enabling Receive System Shadow.
from unitychantoonshaderver2_project.
As this is opened for other issues, will you open other issues if you are not able to solve what you've asked?
Thanks,
UTS Team.
from unitychantoonshaderver2_project.
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