Comments (4)
I'm not affiliated with Unity.
Unity calls UnityPluginLoad
in the plugin dll when the plugin is first accessed. This calls OnGraphicsDeviceEvent
directly (at the end of the function), and also registers that function with Unity here:
from nativerenderingplugin.
@samjacobson Thank you :) This explains it. I just tested it and indeed, UnityPluginLoad
gets called automatically.
Is there any documentation on it that I have missed?
from nativerenderingplugin.
https://docs.unity3d.com/Manual/NativePluginInterface.html
mentions the UnityPluginLoad.
from nativerenderingplugin.
Wow, how could I miss that?
Thank you again!
from nativerenderingplugin.
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