Comments (2)
I am a new coder also and I think this is the solution you are looking for. I have to clarify that I think in unity and unreal if you put the objects at the scene it means its going to be there when gamemode (your coded game state) will initiate. If you want to respawn them after game mode starts you have to use this video I think. Here (Note: I might be wrong so if you find the right answer please let me know also)
from fpssample.
What you can do is keep track of your objects. Once destroyed, add them to the pool, and they'll respawn again.
from fpssample.
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from fpssample.