Comments (10)
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We have identified an issue that can cause labels to be incorrect and are currently working on a fix. This problem occurs when all of the labeled GameObjects are destroyed and recreated each frame. One workaround for this is to cache your set of objects instead of destroying and recreating them. An example object caching utility can be found here:
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Thanks for the info @JonathanHUnity.
That makes sense as I was previously keeping the items instantiated manually in the scene, but that created ghost labels...so moved to not having anything pre-instantiated when this showed up.
I'll try and setup with caching so I can keep going and good luck with the fix work.
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I'm attempting to workaround this issue with my own cache handling...however, hitting an issue about a renderer not being attached. I'm know in URP you have to assign the forward renderer, but I'm in HDP and not sure what/how I should assign a renderer in code.
Any insight would be appreciated - I'll start reviewing the codebase to see if I can find a fix, but wanted to post here in case that is faster and/or other people hit the same thing:
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Thanks much @JonathanHUnity!
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Possibly related - I now receive this error on the camera:
I then attempted to modify the shader mode of the camera to forward, but am unable to do so (I have no ability to access the dropdown):
In theory, per the manual, that seems it is the way to change it:
Could I get any advise on how to switch to forward mode? I am using transparent, invisible geometry for my labelling (with HDR/Lit shader).
I've been flipping around the menus and interfaces trying to fix this to no avail.
Thanks in advance!
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Thanks a ton @JonathanHUnity! I found it, as you said, in the settings folder.
That also finally got rid of the error, which I had spent a lot of time on today since I didn't realize there was this settings asset to begin with.
I realize the tutorial focuses on URP, but it might be worth adding a blurb on this for HDRP? I didn't even realize there was this concept of a 'settings asset' nor where it lived, so the only asset I thought it meant was the camera settings and hence all the time spent this morning flipping around trying to active the inactive custom frame settings.
Thanks again, really appreciate your help esp on a Saturday!
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This bug was been resolved in Release-0.8.0-preview.2 . Thank you for the report!
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