Comments (6)
Original comment by Charles Floyd (Bitbucket: chbfiv, GitHub: chbfiv).
additionally, a graph should be an asset (not editor asset)
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Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).
@chbfiv I've requested the same functionality, and this feature has been added to the backlog. Can you elaborate how you are currently managing your builds; creating a generic solution is often not as efficient compared to having a genuine use case.
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Original comment by Matt D (Bitbucket: DWSMatt, GitHub: DWSMatt).
Can we get an update on this? Really would be useful as we start the transition to asset bundles ASAP
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Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Matthew, multi graph support will be part of coming version of graph tool(1.2). It is currently in development, and I am hoping to release it sometimes early March 2017.
https://trello.com/c/xTT1zTyQ/135-multiple-graph-support
I will give another update once feature arrived on dev branch.
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Original comment by Matt D (Bitbucket: DWSMatt, GitHub: DWSMatt).
Great thanks Hiroki! Let me know when it's on dev and I'll grab it asap.
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Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Multiple graph support just landed on dev branch. You can create new graph from Project View context menu, or import old version and create new graph from Graph Editor (button appear when no graph is selected)
Workflow might be a bit rough. Any issues reporting/feedbacks are welcome. Please use "dev" on Versions when you report issues on dev branch.
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Related Issues (20)
- Incoming AssetGroups are null inside of `Prepare`
- AssetGraph isn't procedural asset generation friendly
- Renaming Custom Nodes/Modifiers/AssetGenerators Causes Exceptions
- Test assets cause Unity Editor stuck and huge gc when save asset
- Extract Shared Assets HOT 1
- Override Import Setting doesn't work HOT 4
- Importing never ends when installed with Entities 0.2.0 package
- (Addressabes/Set Asset Group) leads wrong totalAssets amount HOT 2
- Development Question
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- Split By FilterのFilter ConditionsのTextorBinaryの挙動について
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- Use As Postprocessor Not work
- Could you support to Unity 2022 LTS?
- 升级unity到2022后报错 HOT 1
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