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tdmowrer avatar tdmowrer commented on June 10, 2024 1

I assumed the app wouldn't be installable on unsupported devices on App Store, but I guess I have to make a check for it. Maybe something for the documentation?

This one is actually built into Unity (not part of the ARKit package). It's one of the iOS Player Settings:

Property: Function:
... ...
Requires ARKit support Restricts the app to iPhone 6s/iOS 11 or newer devices when publishing to the App Store.

Though, I agree we should make a mention of it in the package docs too.

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bitfabrikken avatar bitfabrikken commented on June 10, 2024

It would seem it's because only 6s and up are supported. Oops.

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tdmowrer avatar tdmowrer commented on June 10, 2024

The ARSubsystemManager.systemState should report whether the device is supported. There's also an event you can subscribe to when it changes.

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bitfabrikken avatar bitfabrikken commented on June 10, 2024

@tdmowrer thankee sir. I assumed the app wouldn't be installable on unsupported devices on App Store, but I guess I have to make a check for it. Maybe something for the documentation? :) It does work like that for Play, where you can't even see the app if you search for it, if your phone doesn't support ARCore.

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bitfabrikken avatar bitfabrikken commented on June 10, 2024

Can't believe I missed that, thanks!

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