Comments (6)
Hi, I tried adding this new transform rule in:
https://github.com/Unity-Technologies/2d-extras/tree/rotatedmirror
If you can, could you try it out and see if that is what you are looking for? Thanks!
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For the horizontal grass that mirrored, it does not match the new rule and the default sprite is shown.
original: OK
mirrored: not working
For the vertical grass, the new rule matches both cases but the sprite itself need an additional mirror transform.
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Hi, perhaps I don't quite understand how the Transform Rule should work for you. If you could share how your Rules work and how they look like in the inspector, that would be helpful! Thanks!
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Sorry for the late reply! I updated the rotatedmirror branch based on the example you have given. Hopefully that matches what you need!
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Thank you. It is exactly what I need!
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