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山卡拉屋企's Projects

abacus icon abacus

:triangular_ruler: C# cross precision 3D maths library.

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

bepuphysics2 icon bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

book4_power-of-matrix icon book4_power-of-matrix

Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;本册有,584幅图,81个代码文件,其中18个Streamlit App;状态:清华社五审五校中;Github稿件基本稳定,欢迎提意见,会及时修改

box2d icon box2d

Box2D is a 2D physics engine for games

cosmosframework icon cosmosframework

CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project

defaultecs icon defaultecs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

ecs icon ecs

ECS for Unity with full game state automatic rollbacks

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

et icon et

Unity3D Client And C# Server Framework

gpu-particles icon gpu-particles

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

kcp icon kcp

KCP C#版。线程安全,运行时无alloc,对gc无压力。

libgdx icon libgdx

Desktop/Android/HTML5/iOS Java game development framework

light2d icon light2d

Realtime 2D Raytracing in Unity using Signed Distance Fields 💡

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