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t3d.js's Issues

KTX2 textures loading black

Im one week stopped because i can´t load test ktx2, it parses black...

I packed a rspack project with both t3d and threejs tests

Thanks in advance (please help me!!!)

TestProject.zip

Aliasing on normalmaps?

Hi, maybe it´s not really an "issue", but you know some trick to reduce what they call "specular aliasing"? only some kind of aa processing, or you know some trick on the hat?

Just a const wrong? it works fine but ide gives warning

382 │ const val = (fbits & 0x7fffffff) + 0x1000; // rounded value
╵ ~~~

Build failed with 1 error:
examples/jsm/textures/IDWMapGenerator.js:401:1: ERROR: Cannot assign to "val" because it is a constant

for now i changed it to let :D

i just copied the examples folder to my project, since i dunno how to alias subimport on non published npm

geometry extrude by Path

I noticed that the library contains the ExtraceShapeBuilder class. How to implement the extension of 2D sections along a path, similar to the ExtraceGeometry in three. js

Some general questions

1 - Is intentional that envmap illumination is black, if there´s no at least a light added even with 0.1...? or just envmap would just be enough?

2 - I´ve got a feeling that glossinessmap isn´t working, if i set glossiness 1, it reflects... im ok with metalness workflow, i was just testing and wondering why

3 - When setting an alphaMap to mask, it´s needed to trigger alphaTest even if it´s with 0.01 value... it should be a bit more automatic? like some default value for alphaTest?

4 - I know you used plane as first to 2d orto... but it´s just a suggestion: as people came from other libs like threejs, they can run in a very bad nightmare needing to do plane.euler.x = Math.PI / 2 :D

difference with threejs?

amazing work.

how does this compare & contrast with threejs?
There must be some different philosophy here right?

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