Comments (2)
I eventually solved it by applying visibility mask to the landscape and mask out the parts of the landscape that is overlapping with the Ocean.
So,I haven't tried copying the BP from the other project. Maybe I'll give it a try in the future.
I'll mark as resolved since I think it's an engine "feature" rather than a Ocean_BP bug.
Thanks for the help :)
from oceanproject.
Hello @shaisa :)
Do you still have this issue?
If you have, have you tried copying the blueprint from the map that works to your map and see if this fixes the issue?
I want to know if the issue is related to the blueprint itself or some other level setting.
Thanks in advance!
from oceanproject.
Related Issues (20)
- Cooking and packaging issues for Windows X64 HOT 4
- The ocean project in UE 4.23 is causing constant crash . HOT 2
- Editing Ocean Amplitude doesn't work after packaging HOT 6
- Old Skydome Lightning Doesn't Show in Play and Game, but does in Editor HOT 1
- project has compile issue in 4.23.1 HOT 2
- Unreal 4.24.1 - black water HOT 2
- Right-left eye rendered differently in VR HOT 1
- Packaging failed for Windows x64 on UE4.24 HOT 1
- ocean disappeared after packaging HOT 1
- Black water shading in 24.3 HOT 1
- JOIN DISCORD AND READ THE #FAQ BEFORE OPENING TICKET
- Executable doesn't launch HOT 1
- Error when packaging: System.ArgumentException: An item with the same key has already been added. HOT 3
- Packaging for HTML5 not working HOT 2
- When compiling with UE4.25 UActorComponent::bIsActive is inaccessible. HOT 2
- Help!!!Ocean rendering problem
- Problem HOT 2
- Partial black ocean surface when viewed from underwater HOT 1
- Some strange wavebreak on ocean surface HOT 2
- ERROR: Missing precompiled manifest for 'OceanPlugin' HOT 1
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