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Comments (5)

uakfdotb avatar uakfdotb commented on August 9, 2024

Have you looked at the potential solutions in #10? Some of them are:

  • Make sure md5sums of blizzard.j and common.j match the ones in #10 (comment)
  • Make sure these blizzard.j/common.j are in bot_mapcfgpath (not bot_war3path!)
  • Make sure versions in ghost.cfg are 30, and your WC3 client is 1.30
  • Try a few different maps, and make sure that the maps can be played if hosted directly from WC3. (Some old maps are no longer supported in newer WC3 client versions.)

Edit: added another bullet above

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XXXandBEER avatar XXXandBEER commented on August 9, 2024

Thanks so much for the quick response. I'll try read through that thread, and try out your suggestions.

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Jodn avatar Jodn commented on August 9, 2024

@uakfdotb Your hint worked perfectly. Locally I had the same checksum (So I didn't think about any further), but uploaded via Filezilla changed the eol of every file (since the upload Data Type was ASCII)

According to the FTP specification, ASCII files are always transferred using a CR+LF pair as line ending.

My Problem was solved by use binary as Data Type.

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stavroguine avatar stavroguine commented on August 9, 2024

Hi, I had the exact same problem yesterday when trying to update my bot.
The issue was a conflict because I was using both the config file in bot_mapcfgpath and the blizzard.j/common.j files.
I resolved it by removing all the stuffs relatives to my map informations in my map config file.

There is a comment in wormwar.cfg template about this behavior:
"# map information (if incorrect it will force downloading for players and kick from the game lobby)"

I also used the jass files provided by Philipp in this issue to be sure but it didnt solve the matter for me.

Now it's working fine. Thank you for your work, uakfdotb.

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uakfdotb avatar uakfdotb commented on August 9, 2024

Closing since no reply.

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