Comments (2)
Honestly I'm not totally sure if Sony does any checking on the client ids/secrets or anything. IIRC, the client id is the same for everyone so if you feel like it would be safer to use a different secret or whatever, you could do that.
Yes, those values were what I reversed from the requests on the iOS app. There isn't a way to generate them yourself because Sony doesn't allow for creating your own applications to use their OAuth system.
As for the id being different, I'm not totally sure. One of them might've been updated by someone else or maybe the app uses different values for certain requests (I doubt this though). It's been a while since I looked at the auth code so I'm guessing when someone added some code (maybe the two-step code), the id was updated for one of the requests but not the others. Seems to work fine either way so I don't think Sony does any in-depth checking.
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sounds good!, thanks for the prompt answer.
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Related Issues (20)
- Fatal error on a psnId for just 1 game HOT 1
- When getting the definedTrophies for trophyGroup, it will get the definedTrophies for the entire game HOT 2
- Problem when getting platform of trophy after update HOT 4
- Client does not have grant type: 'authorization_code' HOT 39
- Trophy::earned returns null HOT 6
- Change in : foreach ($trophyTitle->platform () as $platform) HOT 5
- PlayTime aren't updated anymore HOT 5
- Performance issues with latest version? HOT 2
- Offset 128 does not exist HOT 2
- How to alter the language / localization of games and trophies? HOT 6
- isOnline doesn't work HOT 6
- Check if a title_id is a game HOT 2
- All trophies to all games HOT 2
- Doubts about token expiration time HOT 2
- How Can I Show Every AccountId Searched? HOT 15
- Can't login with refresh token. Only with NPSSO HOT 1
- Trophy EarnedDateTime and Progress can't be retrieved at the same time HOT 3
- Fatal error using $query = $client->users()->search($id); Offset 128
- problem with $client->loginWithNpsso HOT 1
- Trophy Earned Rate Not Working Anymore? HOT 12
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