Comments (2)
What exactly happens if you enable wire rendering for the other renderpath views? As far as I see, checking if wire rendering is active only happens in drawing functions like DrawScene() so it should work as an immediate turn on/off setting.
Can you debug into what happens when an other renderpath view is rendering that is not the last if it enters into here: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/wiRenderer.cpp#L2725
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will do so, it is rather odd behavior as you say.
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