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turanszkij avatar turanszkij commented on May 13, 2024

Hi, the project relies on the Windows 10 SDK, which allows shader compilation with typed UAV additional format loads. It also requires Visual Studio 2017 because the engine builds against D3D 11.3.
Thanks for following this!

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00alia00 avatar 00alia00 commented on May 13, 2024

Ah, i got everything else to compile and run in that configuration (ie 2015/sdk8.1). Even loaded the demo scene and got the editor running. Pretty neat! Just not like 5 of the hlsl files.

from wickedengine.

turanszkij avatar turanszkij commented on May 13, 2024

Good to hear. I will do something about this because this problem has come up for other people as well. Thanks for the feedback!

from wickedengine.

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