Comments (2)
This decision was done, since I could use similar handling for those as any other realm including AI, how to get graphics etc. I was thinking when SpaceRace is proper class and not enum, these could created during star map creation based for example Human and just change the graphics, dialog and such. Then these pseudo races would not interference with other space races.
from open-realms-of-stars.
Related Issues (20)
- Ambient lights refactor and NPE fixes HOT 2
- Make Coordinate immutable HOT 1
- Using external JSON de/serialization library HOT 21
- Moving game data definitons to data files HOT 8
- Current Playing Song overlay harms player UX HOT 2
- Design Proposal - Race Traits HOT 7
- Design Proposal - Planetary Statuses HOT 12
- Remove or fix bad JUnits HOT 1
- Gravity value for planets and space race. HOT 1
- RaceTrait "goodness" scoring HOT 4
- Realm Starting Scenario System HOT 11
- Rename "realm-scale" Espionage to Intelligence HOT 1
- Temperature for planets HOT 7
- Water level/type on planet HOT 1
- Planet radiation type HOT 1
- Galactic Event system rewrite HOT 3
- Armed freighters mechanic design HOT 7
- Moving Diplomacy SpeechLines to data files HOT 6
- SpaceRace enum dehardcoding HOT 5
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from open-realms-of-stars.