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Dominic Tung's Projects

alloy icon alloy

Alloy physical shader framework for Unity.

animationpath icon animationpath

A Unity Animation Path Preview Unity 动画路径预览工具

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

aterriblekingdom icon aterriblekingdom

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

av-actor-finder icon av-actor-finder

Let's finding Japanese Adult Video Actors with only image but no name

cecil icon cecil

Cecil is a library to inspect, modify and create .NET programs and libraries.

com.unity.uiwidgets icon com.unity.uiwidgets

UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

core icon core

Home repository for .NET Core

coreclr icon coreclr

CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

csharpgl icon csharpgl

:green_apple: Object Oriented OpenGL in C#.

curl-unity icon curl-unity

This is a C# wrapper for Unity to use libcurl with http/2 and openssl enabled.

dotnet.glob icon dotnet.glob

A fast globbing library for .NET / .NETStandard applications. Outperforms Regex.

dotween icon dotween

A Unity C# animation engine. HOTween v2

first-person-unity-camera icon first-person-unity-camera

A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions

goap icon goap

A multi-threaded GOAP system for Unity

ilruntime icon ilruntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

injectfix icon injectfix

InjectFix is a hot-fix solution library for Unity

iosmemorybudgettest icon iosmemorybudgettest

Small iOS application which tries to allocate as much memory as possible to crash. After that you can run the application again to see how much memory was needed for crash and when all the memory warnings happen.

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