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tukkek avatar tukkek commented on July 22, 2024

gazette publisher (industrious): 10 labor, requires rank 4. will show you the location of the nearest undiscovered location. after visited needs another 7 days before being active again

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tukkek avatar tukkek commented on July 22, 2024

Theater (10, 1 per city rank): +10% chance of turning a Town Event into a level-higher one instead.

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tukkek avatar tukkek commented on July 22, 2024

Tattoo parlor

    Tatoos are like a special item slots
        Only one per person irreplaceable
    Just picks a spell and “applies” it’s effect, without ever removing it
    Adds “spell name tattoo” to qualities list
        Can be used to prevent second tatoo
    Tatoo
        Spell spell;
    Cost: spell level x caster level x 2000 * durationfactor * 1.5
        Duration factor = 4 if measured in rounds; 2 if in minutes; 1,5 if in 10 minutes; 0,5 if in 24 hours or greater

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tukkek avatar tukkek commented on July 22, 2024

Alchemist guild: makes potions from any realm (5/+5)

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tukkek avatar tukkek commented on July 22, 2024

Bard guild

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tukkek avatar tukkek commented on July 22, 2024

Library (5/10/15/20, one per rank): as a mages guild but random spells.

Museum (15, requires city): +1 to event rolls. Player can bring rubies here, each ruby will add another 1 positive event modifier.

My initial thoughts for the event roll would be: sum each location in the district, most will be +0, with a few being -1 (slums) or +1 (upgraded monastery). Then roll d20, add all modifiers: [1,5] is a negative event, [16,20] a positive one and anything else is neutral. 1 and 20 natural rolls are always bad/good regardless of modifiers. How often an event should happen is up in the air - maybe once per month per city (random daily roll, of course).

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tukkek avatar tukkek commented on July 22, 2024

Disassembly: allows you to convert items into labor.

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tukkek avatar tukkek commented on July 22, 2024

Scribe (15): for a hefty sum, will allow a unit to learn a single spell of their choice from any in the game.

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tukkek avatar tukkek commented on July 22, 2024

Could have dedicated shops:- scribe, brewer, carver, forger for scrolls/potions/wands/rings). May want to remove rings from the Artificer though?

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tukkek avatar tukkek commented on July 22, 2024

A cool building would be a Duplicator: once per week it allows you to replicate any Item (except Relics), for their original cost. Costs 15 and can be upgraded for another 5 to allow doing it once per day.

It could also clone party members for their CR equivalent in rubies. The clones would be constructs though (and marked as Elites to differentiate them) so they cannot regen HP normally - with their CR and cost updated accordingly.

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tukkek avatar tukkek commented on July 22, 2024

Town hall (10 labor, requires town): adds a 10% chance of turning any City Event #32 into a level-higher event instead. City hall (10 labor, requires city): 20% instead.

Sensorium (20 labor, requires city): same as City Hall.

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tukkek avatar tukkek commented on July 22, 2024

Forum (town, 15 labor): adds +1 to city size, -1 if destroyed.

Energy nexus (city, 20 labor): adds +2 to city size, -2 if destroyed. Also adds the possibility of a negative event: Nexus explosion, is destroyed and also takes out another district building with it.

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tukkek avatar tukkek commented on July 22, 2024

Fork Cultural into Magic district as well.

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tukkek avatar tukkek commented on July 22, 2024

Force field (20, requires city): eliminates any Incursion in the district. Has a chance of being destroyed equal to EL/20 (5% for EL1, 100% for EL20+).

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tukkek avatar tukkek commented on July 22, 2024

Laboratory (10, requires village): adds 1% daily to labor. May be built once per Town's Tier.

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tukkek avatar tukkek commented on July 22, 2024

Mana harvest (5/10/15/20, requires hamlet/village/town/city): has a rank/day chance per day of being active. When active, any visiting spellcaster immediately regains all his spells.

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tukkek avatar tukkek commented on July 22, 2024

Gallery (15): buys gems/art for 100+(diplomacy or appraise)x5 percent value. Maybe also mercantile?

Would need to check if it precious objects are even relevant this late in the game.

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