Comments (1)
Fixed. I'll let you know on #11 when a new version is out for download.
I hope you don't think I'm too incompetent - things like these happen because the code that was already written/tested ends up becoming "wrong" (producing errors) after other changes elsewhere. Since the game is too big I can't test the entire game after such changes are made and have to rely on the help of others or when I myself come across these problems during play. As I spend more time working on the game than playing mistakes like this slip by...
I could write automated test to automatically test the entire game for me instead but that also means a lot more work and constant updating for the tests :P Right now I just want to get to 2.0 as fast as I can so these things happen...
Anyway thanks again, just letting you know that "simple" bugs like aren't pure incompetence - just a result of a project that is always changing and is too big to manually test by myself. It was certainly working when I wrote that screen at first :D (the exact source of the problem is a field who used to hold a "null" Enum object and now just holds a null value instead, if you're a programmer yourself...)
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