Comments (3)
Yeah I feel like we have enough of our code base converted to our .editorconfig
style, as PRs come along we can convert more.
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This has mostly been done. We've done mass PRs that fix up some of the coding style, and we have our .editorconfig
file.
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@mzegar I can work on that, I already worked through most of the non-UI code, I just didn't want to go around creating merge conflicts, but I guess those can be easily fixed.
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Related Issues (20)
- Game ends up as a tie on start
- Scoreboard not being updated HOT 5
- Debug Mode stopped working HOT 3
- Settings don't save HOT 1
- Thrown weapons are added to inventory HOT 2
- Thrown weapons appear in the air after grabbing them
- Investigate lag compensation with traces HOT 1
- Overhaul TTT Menu HOT 4
- Change the way we handle pickups
- Add Detective Hat HOT 1
- Traitor Buttons fail to reset on round change HOT 1
- Detect when a new round begins in Hammer HOT 2
- ent_path_platform (moving objects) don't reset after round change HOT 3
- Quick shop items title/price hidden
- ForceSpectator
- PlayerCorpse disappear on player disconnect
- Rework InfoFeed
- Rework visual confirmation hints
- WinConditions fail
- Networking: Refactoring
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