Comments (6)
Not sure what can be done about this one. It's not really a bug but rather how wave based events work. While such event is in progress zombies can spawn only in BATTLEFIELD areas.
from l4d2-community-update.
When the game first came out, spawning on this map worked well and it was difficult. But after some update, it became as shown in the demo (the update was about when l4d2 switched to steampipe, possibly earlier). The nav files did not change then, but the spawn logic was unfortunately broken. At about the same time, many navigation broke down, including the No Mercy roof, which had already been repaired :)
from l4d2-community-update.
By the way, I want to add. Before the TLS update, on the map c8m3_sewers near the gas station, if you quickly go forward (or some of the survivors remain behind, and some go forward), the bosses spawn from behind. Now there is no such problem. Maybe here you can also fix it :)
from l4d2-community-update.
Where exactly did that behind spawn happen ? Behind spawns can possibly happen because of threat area generating on area blocked by nav blocker and later being unblocked like the lift here. In this case there are 4 areas where threat can generate for this to happen.
from l4d2-community-update.
Bosses and Infected appeared behind this building and did not want to spawn in front if any of the survivors stayed behind.
As a result, players could simply run to the saferoom on a completely empty map. This happened on a server with an increased number of survivors 4+.
But like I said, now this problem is gone.
I understand that mod servers themselves have to solve their problems, but I thought that it might be possible to change something in the navigation, since on the swamp map can even in a standard coop just run forward on an empty map :)
UPD: By the way, this problem was also solved by the navigation file from left 4 dead 1 (l4d_hospital03_sewers.nav) :)
from l4d2-community-update.
Well bosses spawning behind that building is definitely a custom server thing. Can't happen in official. All those areas behind that building were changed to EMPTY in tls nav so that's probably what changed that. Back to the c3m2 this can't be solved with nav editing (in reasonable manner). The way the event works has to be changed to fix the issue.
from l4d2-community-update.
Related Issues (20)
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- Add cvar to toggle combat check when giving slot 5 items
- Official servers being targeted with Denial of Server attacks HOT 1
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- xbox360 mods HOT 1
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