Comments (2)
I think the point_template
and logic
entities, and the entities they control (used for the random bombing run/plane effects) could be optimized on this map, I suspect these are contributing to the high entity count.
Just an example of the scale of the bombing run effects, there are 141 env_airstrike_indoors
entities on the map.
relay_survival_delete
actually optimizes a lot of these things, I think the entities it targets would be a good place to start.
The entity count in survival mode a lot lower due to this, they likely had crashes from the extra survival entities:
Total 1293 entities (0 empty, 1113 edicts)
Personally, I would like to avoid "deleting" brushes from the map where possible, even if they appear to be useless, especially for ladders since they can still be useful when not in use in vanilla or cloning, mods, etc. Brush entities are rarely going to be contributing to the entity limit enough to matter, and could impact gameplay when removed.
from l4d2-community-update.
Very interesting about Survival and that sounds great. And yeah, we definitely won't delete any ladders, there's even some outside of the map on c5m4. I also tend to enjoy the hidden func_breakable as an easter egg, anyway -- they're near that traffic cone Valve had erroneously solid for all these years, as if that corner of the map was finalized late.
from l4d2-community-update.
Related Issues (20)
- logic_relay outputs do not properly carry the !caller
- [REQUEST] Make cl_glow_blur_scale work in autoexec.cfg without sv_cheats. HOT 1
- Versus Survival has weird bugs and is generally unstable HOT 2
- L4D2 closes after trying to load specific steam group server #5504 HOT 3
- Issue loading most games HOT 7
- gameinfo.txt allows loading of mods HOT 4
- stuck in the ground when ever I start up a campaign HOT 7
- Several infected ladders block survivors and would benefit from clipping
- Presumably legacy walk-only trigger in a c7m2 water area
- Can't start finale while standing on two spots in c7m3 and c8m5 HOT 1
- It is possible to have hordes and SI in the beginning of c6m3 HOT 1
- Mouse input issue on macOS
- Change names of certain script files by adding _main suffix to them to avoid outdated addons from causing issues
- Two distant doors in c4m2 and c4m3 are linked
- Two instances of PlayerShotGasCan rule for Coach where one is broken HOT 1
- Add cvar to toggle combat check when giving slot 5 items
- Official servers being targeted with Denial of Server attacks HOT 1
- Tank bypass check is still active in finales
- xbox360 mods HOT 1
- Ellis quote not playing HOT 2
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from l4d2-community-update.