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vanfanel avatar vanfanel commented on September 25, 2024

I guess problem must be around

glViewport(0,0,*xResPtr,*yResPtr);
but I have been experimenting with different values for xResPtr and yResPtr without any success.

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dukeeeey avatar dukeeeey commented on September 25, 2024

Supermodel doesn't automatically match the screen resolution for fullscreen, you need to set the resolution you want. Although not sure why it's rendering in a corner lol

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vanfanel avatar vanfanel commented on September 25, 2024

@dukeeeey Since Supermodel is an OpenGL program, and OpenGL can't render at a resolution and scale it to a different one (unless rendering to a buffer) I believe this is a non-issue. The fact that it somehow works on KMS/DRM probably means that SDL on KMS/DRM tells Supermodel that any resolution is fine, and automatically switches the GL context to the nearest compatible one under the hood or something similar (just speculating here: funnily enough I worked on the KMS/DRM backend of SDL2 but I am not looking back at that to be sure).

Aaaanyway, this is a non-issue I believe. Using wlr-randr to set any resolution I want under Wayland before running Supermodel at that resolution does the trick. As in:

wlr-randr --output HDMI-A-1 --custom-mode 992x768@60                                                           
./supermodel -fullscreen -res=992,768 -channels=2 daytona2.zip                                                 

...and that looks as spectacularly fine as expected.
Sorry for wasting your time on this one! :)

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