Comments (3)
Notch's client says that he's on the ground but this client says that he is below the ground :/
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I can't seem to replicate this issue anymore, although I will leave it open because player's head rotation is not correctly set by PlayOutSpawnPlayer
...
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Was able to get the bug to reproduce. I'm thinking that since the client is notified of relative movement after the position is set, the player may be spawned with lower coordinates than the client would otherwise have know about:
player1.position = 0,64,0
player1.position = 0,63,0
player1.position = 0,62,0
player2.sendPacket(PlayOutSpawnPlayer(player1) @ 0,62,0)
player2.sendPacket(PlayOutPos(player1)) delta = 0,-1,0
player2.sendPacket(PlayOutPos(player1)) delta = 0,-1,0
player2.sendPacket(PlayOutPos(player1)) delta = 0,-1,0
So although player1 thinks that he's at 0,62,0, player2 thinks that he's at 0,59,0 because the player spawned before the delta packets were sent by Entity#setPosition(Position)
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Related Issues (20)
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