Comments (8)
Not planning on it, just making waystones more accessible instead
from modpack.
Ended up just disabling the /spawn
command, which I think is appropriate. Thoughts @Vivrik @ziz?
from modpack.
Leaving /home
in place? Yeah, removing /spawn
seems perfectly reasonable.
from modpack.
I think /home should be maintained.
Enabling "free" back and forth travel early on seems like a bit much in lieu of a one-way "escape/return" option.
Maybe we could bump the xp consumption to 5l instead of 3l if we're making it accessible earlier?
Also, I'm not aware of other means of teleportation, so balance here could be tricky.
from modpack.
I pulled the various cyclic ender items which allow easy / cheap teleportation. Mekanism does have a late game teleporter. We could also conceptually allow /home
until a certain level / achievement is achieved and then gate it out based on the ranks.json
stuff.
In the mean time I'll make some changes to the default waystone config to help balance it out a bit.
from modpack.
Added Waystones.cfg
. Highlights are
- travel costs 1 level of xp per 160 blocks and caps out at ten levels - default was 1 level per 500 blocks capping out at 3
- dimensional travel costs 5 levels instead of 3
- lower chance of waystones generating in villages
from modpack.
actually additions also has a "teleport staff"
we could also give players some warp scrolls which can be used to tie into a waystone as well.
from modpack.
Closing this out. Non-single-use / non waystone teleport things are gated on a magic skill level of 28.
from modpack.
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from modpack.