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otakup0pe avatar otakup0pe commented on June 22, 2024 1

Not planning on it, just making waystones more accessible instead

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otakup0pe avatar otakup0pe commented on June 22, 2024

Ended up just disabling the /spawn command, which I think is appropriate. Thoughts @Vivrik @ziz?

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ziz avatar ziz commented on June 22, 2024

Leaving /home in place? Yeah, removing /spawn seems perfectly reasonable.

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Vivrik avatar Vivrik commented on June 22, 2024

I think /home should be maintained.
Enabling "free" back and forth travel early on seems like a bit much in lieu of a one-way "escape/return" option.
Maybe we could bump the xp consumption to 5l instead of 3l if we're making it accessible earlier?
Also, I'm not aware of other means of teleportation, so balance here could be tricky.

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otakup0pe avatar otakup0pe commented on June 22, 2024

I pulled the various cyclic ender items which allow easy / cheap teleportation. Mekanism does have a late game teleporter. We could also conceptually allow /home until a certain level / achievement is achieved and then gate it out based on the ranks.json stuff.

In the mean time I'll make some changes to the default waystone config to help balance it out a bit.

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otakup0pe avatar otakup0pe commented on June 22, 2024

Added Waystones.cfg. Highlights are

  • travel costs 1 level of xp per 160 blocks and caps out at ten levels - default was 1 level per 500 blocks capping out at 3
  • dimensional travel costs 5 levels instead of 3
  • lower chance of waystones generating in villages

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otakup0pe avatar otakup0pe commented on June 22, 2024

actually additions also has a "teleport staff"

we could also give players some warp scrolls which can be used to tie into a waystone as well.

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otakup0pe avatar otakup0pe commented on June 22, 2024

Closing this out. Non-single-use / non waystone teleport things are gated on a magic skill level of 28.

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