Related Issues (20)
- suggestion: generate and show navigation mesh HOT 1
- Visualize entity links as a graph HOT 2
- feature request: hide/show games/mods in "select game" list HOT 1
- Right click > Create brush entity should automatically apply textures HOT 1
- Add option for model orientation / forward axis in game configuration HOT 20
- Could not open stream for file '../.Trenchbroom/games/Half-Life/CompilationProfiles.cfgtmp' HOT 1
- Feature Request: Export Selection as OBJ HOT 1
- Include a "submodel" entity value in model specification HOT 2
- Pass nodes to visitor by reference
- Change include style to match clangd
- Use references in favor of pointers where possible
- Can see behind brush face when toggling on 'Show entity classnames' HOT 2
- Decal occludes classname label of selected entity
- Linux - can't build HOT 1
- Rotate PointClass entities around their origin instead nearest grid cross.Snap PointClass entities to grid by origin instead bounding box vertex. HOT 3
- Rotate PointClass entities around their origin instead nearest grid cross (snap by origin instead AABB vertex) HOT 19
- It would be cool to have support for .gltf models, they are very cool HOT 2
- Brush tool should create brushes with face attributes taken from faceattribs section of GameConfig.cfg. HOT 3
- Crash when trying to edit 2 entities HOT 5
- Infinite loop / crash in CollectTransitiveSelectedLinksVisitor HOT 3
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