Comments (17)
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Enemy jabs my shield + gets knocked right when I was done slashing; does NOT get knocked anim
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Enemy jabs me while I'm charging a slash, and I start to shield: I am in shield animation when my JAB hits him (I never jabbed on my screen)
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- I jab an enemy, he starts shielding but jabs back right before I start shielding. Visually, the jab damages me while I'm shielding and knocks enemy (he's not actually knocked, and the sparks + noise come a 2nd time when he then actually jabs my shield.)
- After being knocked but not appearing knocked in 3.1, enemy jabs me out of shield without appearing to jab, gets knocked, and instead of appearing knocked, appears shielded and then appears to jab twice.
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I jab an enemy who immediately jabs back right before I start shielding. No sound + sparks. I take damage, but their blob moves like it was knocked, and apparently from their perspective, they just got knocked, and maybe didn't even see me get damaged? I know health bars can desync too
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- I attempt to jab out of shield before getting slashed + start my jab animation, but the slash does effectively hit me and I get knocked + visually knocked, but when I come out of knock I'm still in my jab animation for a bit.
- Jab enemy, immediately start shielding, he jabs back and I take damage but shield sound + sparks happen and he appears knocked, then shield sound + sparks play a second time when he actually jabs my shield and gets knocked
from kag-base.
Biggest issue in the game by far. I know a handful of players who have quit from this issue alone.
from kag-base.
I agree, this issue takes away the pleasure of playing knight, especially with higher ping.
from kag-base.
Yeah, this really affects the game in a big way and almost every time play I encounter it. I never knew what it had to do with but it's quite the issue, it was most prevalent for me while playing on my 1v1 server.
from kag-base.
Indeed biggest issue by now.
Not sure if it's worth mentioning, but sometimes, even when you jab your enemy with any other but shield animation, sparkles will also display properly, making you understand that enemy was shielding all along.
Same with shield sliding when you can't see it.
from kag-base.
This causes 90% of my rage quits. It is a serious issue, especially for the more competitive knights. I don't know you'd even go about fixing such a thing but if there is way it is definitely worth the effort.
from kag-base.
I blame animations for all my problems. Thank you for bringing this up Eluded!
from kag-base.
This isn't only a knight problem, archers have it aswell but less annoying.. also builders can't hit players that are stuck in animation (franek told me)
from kag-base.
I have seen this too, and it does indeed make it alot harder to fight knights when they are stuck in a single animation because you have to just guess what state they are in.
I support this issue and hopefully it can be fixed
from kag-base.
Hopefully this gets fixed soon.
from kag-base.
Lots of the issues can be seen in this video
https://www.youtube.com/watch?v=jSoS0-3Z11o
from kag-base.
Thanks for the thorough report, we'll see what we can do.
Some of this is probably beyond the reach of non-engine contributions but should this turn out to be the most-requested change we'll happily work with contributors on the bounty and investigate any engine changes that could help alleviate the issue.
from kag-base.
I've made an account just to +1 this. honestly, this should be 300% priority right now. I'm having less and less fun each month, both from pubs and competitive kag, because of no animations. there are people who get 50% of their kills from constantly having broken anims.
from kag-base.
I've been wanting a fix for this for so long, same with the 'infinite stun frame' problem.
from kag-base.
The infinite stun frame bug is a separate issue, I don't exactly know what causes it but @1bardesign knows better I think? Related to legacy freeze stuff or something like that.
from kag-base.
verra god
from kag-base.
VERRA GOD PRAISE THE SUN URAAAAAA BUBUBUBUBUBU
from kag-base.
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from kag-base.