Comments (2)
No, it is not planned. The official js implementation doesn't support that either.
However middlewares will be supported with #270
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Ok, thanks for the answer. :)
But the official JS implementation supports this feature. I've used it several times in JS. That's why I came to ask here.
https://socket.io/docs/v4/server-api/#serveroneventname-listener
server.on(eventName, listener)
...
Adds the listener function to the end of the listeners array for the event named eventName.
It works in JS on both the server and client sides:
io.on("connection", (socket) => {
socket.on("chat message", (msg) => {
console.log(`Hello: ${msg}`);
});
socket.on("chat message", (msg) => {
console.log(`World: ${msg}`);
});
});
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Related Issues (20)
- Feature reqwest: List all rooms HOT 1
- Using TLS to encrypt all messages HOT 2
- WebTransport support HOT 1
- Socket-io client does not upgrade to Websocket, it just works as polling HOT 3
- Add middlewares services to namespaces
- All events get blocked when socket is emitting lots of data HOT 14
- Binary packet placeholder handling does not handle all possible messages
- Relationship between `Bin` and the structure of `Data` can be ambiguous for binary packets HOT 14
- Binary events sent to handlers have a 0x4 byte prepended to the binary data (v4 server) HOT 2
- `OPTIONS` request should not return `BadHandshakeMethod` error HOT 1
- Add default event "connection" HOT 1
- Cannot keep ref to extension objects across .await points in handlers/middlewares HOT 3
- delete_ns blocks thread indefinitely HOT 1
- MongoDB Adpter HOT 1
- Hold a per `Client` state rather than a static state. HOT 1
- Unnecessary panic on Message enum match arms HOT 2
- `on_disconnection` cannot accept non anonymous functions HOT 3
- Support for Sec-Websocket-Protocol HOT 1
- Migrate Signaling Socket.io JS into Socketioxide Rust HOT 4
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