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ToniMacaroni avatar ToniMacaroni commented on June 3, 2024

binding both grip and thumbstick means you have to press both at the same time to spin.
I tested it right now on SteamVR and Oculus, and it works.

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zoller27osu avatar zoller27osu commented on June 3, 2024

Ah. I expected the bindings to be an Or, not an And.
Also shouldn't

_saberRotSpeed = MovementController.SaberSpeed * _velocityMultiplier;
be based on the average/new velocity instead of the last frame's?

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ToniMacaroni avatar ToniMacaroni commented on June 3, 2024

Had it use the average velocity before, but it felt better this way.
Maybe I just used too many frames for the average.
I will try it out later cause I made many other changes since I last tried it.

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