Comments (4)
We we're able to get NewtonVR working with Leap Orion, what were the errors you were running into?
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I was copying only the /NewtonVR folder from your Assets directory to mine and getting the following error:
Assets/NewtonVR/NVRHand.cs(10,17): error CS0246: The type or namespace name `Valve' could not be found. Are you missing a using directive or an assembly reference?
Once I copied over the OpenVR plugin assets as well as the SteamVR assets, the compile errors went away.
Runtime is not working however. Started with the example scene. The NVR Camera was causing Unity to crash as soon as I hit play. (DK2 with OVR 8 installed in Windows 8.1 on Unity 5.3.2p3). So I disabled it and dropped in the Orion LHHeadMountedRig. Hitting play gives the following error many times then the scene pauses:
NullReferenceException: Object reference not set to an instance of an object
at NewtonVR.NVRInteractables.Register (NewtonVR.NVRInteractable interactable, UnityEngine.Collider[] colliders) [0x00000] in Assets\NewtonVR\NVRInteractables.cs:25
at NewtonVR.NVRInteractable.Start () [0x00000] in Assets\NewtonVR\NVRInteractable.cs:46(Filename: Assets/NewtonVR/NVRInteractables.cs Line: 25)
from newtonvr.
Figured it out. NVRInteractables was not getting initialized. Added the following to the top of Register(), Deregister(), and GetInteractable() in NVRInteractables.cs.
if (!Initialized) Initialize();
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Ah, nice!
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Related Issues (20)
- Offset colliders break interactables
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