Comments (4)
the editor log says what files it want to recompile (I shrinked the log to show only the folders to fit here)
Running /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame/SurvivalGame.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running Mono...
Fixing inconsistent case in filenames.
Setting up Mono
/MyDevRoot/Tools/UE4/UnrealEngine/Engine /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Tools/UE4/UnrealEngine).
Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Projects/EpicSurvivalGameSeries).
Waiting for 'git status' command to complete
@progress push 5%
@progress pop
ERROR: Building would modify the following engine files:
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorPickerMode
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AddContentDialog
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AdvancedPreviewScene
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Advertising
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AIGraph
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AIModule
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AITestSuite
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AllDesktopTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Analytics
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnalyticsET
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidDeviceDetection
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidPlatformEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidRuntimeSettings
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationBlueprintEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationModifiers
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimGraph
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimGraphRuntime
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AppFramework
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ApplicationCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetRegistry
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetTagsEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetTools
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioAnalyzer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioCaptureCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioExtensions
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatADPCM
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatOgg
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatOpus
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixerCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixerSDL
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioPlatformConfiguration
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioSettingsEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AugmentedReality
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationController
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationMessages
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationWindow
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationWorker
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AVIWriter
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BehaviorTreeEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintCompilerCppBackend
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintGraph
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintNativeCodeGen
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintRuntime
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Blutility
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BuildPatchServices
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BuildSettings
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cascade
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cbor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Chaos
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosSolverEngine
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CinematicCamera
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClassViewer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemEditorInterface
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemRuntimeCommon
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemRuntimeNv
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothPainter
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothSysRuntimeIntrfc
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CollectionManager
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CollisionAnalyzer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CommonMenuExtensions
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ComponentVisualizers
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ConfigEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ContentBrowser
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ContentBrowserData
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CookedIterativeFile
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Core
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CoreUObject
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CrunchCompression
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveAssetEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveTableEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DataTableEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DerivedDataCache
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DesktopPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DesktopWidgets
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DetailCustomizations
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeveloperSettings
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceManager
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceProfileEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceProfileServices
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DirectoryWatcher
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DistCurveEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Documentation
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorAnalyticsSession
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorInteractiveToolsFramework
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorSettingsViewer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorStyle
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorSubsystem
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorWidgets
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EngineMessages
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EngineSettings
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EnvironmentLightingViewer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ExternalImagePicker
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EyeTracker
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FieldSystemEngine
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Foliage
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FoliageEdit
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FontEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FunctionalTesting
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayDebugger
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTags
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTasks
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTasksEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameProjectGeneration
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GammaUI
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionEngine
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GraphColor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GraphEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HardwareTargeting
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HeadMountedDisplay
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HierarchicalLODOutliner
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HierarchicalLODUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HotReload
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HTTP
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HttpReplayStreaming
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HTTPServer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/IESFile
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageWrapper
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageWriteQueue
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InputBindingEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InputCore
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InstallBundleManager
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InteractiveToolsFramework
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InternationalizationSettings
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/IntroTutorials
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/IoStoreUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Json
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/JsonUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Kismet
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/KismetCompiler
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/KismetWidgets
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Landscape
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LandscapeEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LandscapeEditorUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Launch
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LaunchDaemonMessages
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LauncherPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LauncherServices
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Layers
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LevelEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LevelSequence
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxAArch64ClientTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxAArch64NoEditorTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxAArch64ServerTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxClientTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxNoEditorTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxServerTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Linux/LinuxTargetPlatform
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LinuxPlatformEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LiveLinkInterface
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LocalFileNetworkReplayStreaming
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Localization
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LocalizationCommandletExecution
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LocalizationDashboard
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LocalizationService
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LogVisualizer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MainFrame
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MaterialBaking
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MaterialEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MaterialUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Matinee
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Media
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MediaAssets
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MediaInfo
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MediaUtils
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Merge
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MergeActors
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshBoneReduction
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshBuilder
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshBuilderCommon
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshDescription
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshMergeUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshPaint
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshPaintMode
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshReductionInterface
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshUtilities
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshUtilitiesCommon
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MessageLog
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Messaging
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MessagingCommon
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MessagingRpc
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ModuleUI
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FacialAnimation
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MobileLauncherProfileWizard
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/DatasmithContent/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DatasmithContent
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BackChannel
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosClothEditor
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FractureEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosNiagara
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosSolverEditor
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CharacterAI
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCacheEd
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCacheStreamer
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionSequencer
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionTracks
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DynamicMesh
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometricObjects
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryAlgorithms
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshConversion
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MotoSynth
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MotoSynthEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlanarCut
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCrypto
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCryptoOpenSSL
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCryptoTypes
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SkeletalMeshReduction
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Niagara
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraAnimNotifies
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraEditorWidgets
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraShader
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MagicLeapMediaEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MagicLeapARPin
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MagicLeapSharedWorld
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AndroidMediaEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AndroidMediaFactory
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AvfMediaEditor
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AvfMediaFactory
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ExrReaderGpu
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImgMedia
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImgMediaEditor
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MediaCompositingEditor
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/TcpMessaging
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UdpMessaging
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorSequence
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorSequenceEditor
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LevelSequenceEditor
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LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (40)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (38)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
LogInit: Tearing down SDL.
Log file closed, 09/01/21 18:23:49
from epicsurvivalgame.
Trying to open the editor again, wont work so:
now the editor log says what new files it want to recompile
ERROR: Building would modify the following engine files:
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemSteam/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamShared/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
Please rebuild from an IDE instead.
from epicsurvivalgame.
Now at this project path, make
wont suffice. Here it complained only about "UE4Editor.modules" files.
So you need to do this: /path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/RunMono.sh /path/to/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/path/to/MyProject/MyProject.uproject -TargetType=Editor -Progress -NoHotReloadFromIDE
See the accepted answer here: https://answers.unrealengine.com/questions/1039805/view.html
or https://answers.unrealengine.com/questions/1029880/view.html
from epicsurvivalgame.
Now it will give an error that will need to be manually patched and is very easy, a single file! see:
#78 (comment)
After that the editor will open the project perfectly!
If it is too slow (low FPS) hit ~ and type foliage.forcelod 1
or try auto engine scalability settings (but that, with all in low, didnt suffice to me).
from epicsurvivalgame.
Related Issues (20)
- Unable to open project after project is now version is 4.24. ("Missing SurvivalGame Modules") HOT 4
- u.project
- Which plugin version have you used? HOT 1
- Failed to Generate Project Files HOT 1
- No Damage from zombies 4.25.3 HOT 1
- Flashlight mod
- 4.18.3 support, please! HOT 2
- Inconsistent player spawn behaviour HOT 3
- Does it run in a android phone? HOT 1
- Can EpicSurvivalGameSeries be opened and compiled in Linux? HOT 2
- error on 4.26.1 "Missing SurvivalGame Modules" HOT 1
- UE4.25 open version4.25 stop at 39%
- UE4.25 open version 4.25 loading stop at 39% HOT 2
- EpicSurvivalGameSeries requested changes on the UE4 Engine/Editor that may create a dependency on my project even if I giveup on EpicSurvivalGameSeries? HOT 2
- Building html5 - 4 error in visual studio ( UE4 4.24 ) HOT 2
- Default server map "/Game/Maps/CoopLandscape_Map", I cant find this map, missing?
- Module error
- Any support for android
- I'm using Unreal Engine 5.0.3 but I couldn't open it . I'm getting errors can you help me open it with Visual Studio Code?
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from epicsurvivalgame.