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Tomáš Nekvinda's Projects

blizzard2013_segmentation icon blizzard2013_segmentation

Transcripts and segmentation for the Blizzard 2013 audiobooks also known as the Lessac or Blizzard 2013 dataset.

fairseq icon fairseq

Facebook AI Research Sequence-to-Sequence Toolkit written in Python.

k2 icon k2

FSA/FST algorithms, differentiable, with PyTorch compatibility.

lhotse icon lhotse

Tools for handling speech data in machine learning projects.

multilingual_text_to_speech icon multilingual_text_to_speech

An implementation of Tacotron 2 that supports multilingual experiments with parameter-sharing, code-switching, and voice cloning.

multiwoz icon multiwoz

Source code for end-to-end dialogue model from the MultiWOZ paper (Budzianowski et al. 2018, EMNLP)

npfl114 icon npfl114

Materials for the Deep Learning -- ÚFAL course NPFL114

pascal_star_fighter icon pascal_star_fighter

A simple Star Fighter game which I created as a final assignment in the introductory course of programming during the first semester at the uni.

reaper icon reaper

C-interface for REAPER (see cwrap/ for details)

silero-vad icon silero-vad

Silero VAD: pre-trained enterprise-grade Voice Activity Detector, Language Classifier and Spoken Number Detector

spacy icon spacy

💫 Industrial-strength Natural Language Processing (NLP) in Python

text icon text

Text utilities, including beam search decoding, tokenizing, and more, built for use in Flashlight.

toom_rendering_engine icon toom_rendering_engine

Partial remake of the original Doom 1. Written as an assignment during a programming course. Uses doom-like rendering.

torchpq icon torchpq

Efficient implementations of Product Quantization and its variants using Pytorch and CUDA

tts-scores icon tts-scores

Scripts for computing the Intelligibility and CLVP scores for evaluating TTS models

ue4_endless_racer icon ue4_endless_racer

Endless racer (runner) created using Blueprints Visual Scripting system of the Unreal Engine 4.

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