Comments (3)
This is not expected behaviour. Onesync infinity renders players in a "bubble" or "scope" around the player, meaning you only load in players in x radius to you. Hence you only can get the blips for nearby players as your client isn't "aware" of all players in the server that are outside the scope.
from vmenu.
It is possible it just requires clients to constantly update a server function with their x,y,z,h coords then that server function to pass it to all clients
from vmenu.
vMenu should have a on sync compatibly setting or something. everyone is using onesync
from vmenu.
Related Issues (20)
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from vmenu.