Comments (58)
i found out how, how do i turn off team esp
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and make it change color if visible and turn off the box
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have u solved the problem? i am concerned the same you conveyed
no
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i removed the box, i set the alpha to 0
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Can someone tell me how to open the external and use it
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Can someone tell me how to open the external and use it
just open it when cs2 is open
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im trying to make a head box but it changes size based on distance (i know why but if i do it any other way it doesnt work)
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];
if (Head.IsVisible)
{
ImVec2 Size = ImVec2(20.0f, 20.0f);
ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);
Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
}
}
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Can u tell me how?
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Can u tell me how?
go to cheats.cpp and make the last number in the imcolor 0
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thanks , do u know how to remove the team esp?
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thanks , do u know how to remove the team esp?
my guess it the dev who made this was already working on it
this is checking things before it continues to render so the commented out text (the green) is most likely a team check but teamid is not yet implemented by the dev
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i want to make a gui but im not sure how os-imgui works and how different it is from imgui
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https://www.unknowncheats.me/forum/counter-strike-2-a/591548-external-visibility-check.html
https://github.com/bananasss00/Perfect-Visible-Check-External-
found some shit to help make a visibility check
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btw why doesnt it work in real games with people
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nevermind it works
btw frogo do u ave discord?
if u have can u add me : xleakfraud
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@Fr0go1 can you tell me how to use this ? pelase i have no idea
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@Fr0go1 can you tell me how to use this ? pelase i have no idea
just open it when csgo is open
but first you need to compile it with visual studio
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i want to make a gui but im not sure how os-imgui works and how different it is from imgui
You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.
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i want to make a gui but im not sure how os-imgui works and how different it is from imgui
You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.
so its the same? also can you please add team check
from cs2_external.
i want to make a gui but im not sure how os-imgui works and how different it is from imgui
You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.
so its the same? also can you please add team check
it has already exist, I forgot to cancel the code comment in cheats function, you just need to add if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;
from cs2_external.
i want to make a gui but im not sure how os-imgui works and how different it is from imgui
You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.
so its the same? also can you please add team check
it has already exist, I forgot to cancel the code comment in cheats function, you just need to add
if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;
I has updated the cheats.cpp just now.
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thanks
i want to make a gui but im not sure how os-imgui works and how different it is from imgui
You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.
so its the same? also can you please add team check
it has already exist, I forgot to cancel the code comment in cheats function, you just need to add
if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;
I has updated the cheats.cpp just now.
thansk
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is visible check possible? like it changes color depending on if visible
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is visible check possible? like it changes color depending on if visible
It will be add soon. With weapon esp and glow.
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also how would i make a toggle for box esp
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is visible check possible? like it changes color depending on if visible
It will be add soon. With weapon esp and glow.
dont add glow it is dtc because it writes to cs2
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chams is better but is impossible with external
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how do i make a head box
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];
if (Head.IsVisible)
{
ImVec2 Size = ImVec2(15.0f, 15.0f);
ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);
Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
}
}
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how do i make a head box
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { ImVec2 Size = ImVec2(15.0f, 15.0f); ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2); ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2); Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness); } }
thsnks but how to make them smaller if they are far away :D ?
from cs2_external.
how do i make a head box
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { ImVec2 Size = ImVec2(15.0f, 15.0f); ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2); ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2); Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness); } }
thsnks but how to make them smaller if they are far away :D ?
i dont know i sent that code wondering if someone else can fix it
from cs2_external.
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];
if (Head.IsVisible)
{
Vec2 Size;
Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
Size.x = Size.y * 0.64;
Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);
Gui.Rectangle(Pos, Size, Color, Thickness);
}
}
from cs2_external.
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { Vec2 Size; Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y; Size.x = Size.y * 0.64; Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y); Gui.Rectangle(Pos, Size, Color, Thickness); } }
thanks
from cs2_external.
@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base
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@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base
that you need to make these by yourself, changing style isn’t in my plans.
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@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base
that you need to make these by yourself, changing style isn’t in my plans.
i know i didnt mean for oyu to change style i meant you change that style to yours
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also weaponesp isnt rendered so it wont work
from cs2_external.
also weaponesp isnt rendered so it wont work
if your code works? my code report mistakes c2665 about the undentifier of the "Rect“, tried a lot but no difference
delete the folder your code is in and download the code again from here and dont edit it
from cs2_external.
@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base
that you need to make these by yourself, changing style isn’t in my plans.
let me rephrase, can you please add health text and distance text
from cs2_external.
i got chatgpt to add humanization but the "*" on this line Vec3 p = p0 * uuu + p1 * (3 * uu * t) + p2 * (3 * u * tt) + p3 * ttt; is messed up
#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
#include "Game.h"
#include "Entity.h"
#include
namespace AimControl
{
static int HotKey = VK_LMENU; // Hotkey
static float AimRange = 300; // Aim range
static float Smooth = 0.7; // Smoothing factor
// Bezier interpolation function with more control points
inline Vec3 BezierInterpolation(const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec3& p3, float t)
{
float u = 1 - t;
float tt = t * t;
float uu = u * u;
float uuu = uu * u;
float ttt = tt * t;
Vec3 p = p0 * uuu + p1 * (3 * uu * t) + p2 * (3 * u * tt) + p3 * ttt;
return p;
}
inline void AimBot(const CEntity& Local, Vec3 LocalPos, Vec3 AimPos, float t)
{
float Yaw, Pitch;
float Distance;
Vec3 OppPos;
// Use more control points for smoother interpolation
Vec3 controlPoint1 = LocalPos + (AimPos - LocalPos) * 0.3;
Vec3 controlPoint2 = LocalPos + (AimPos - LocalPos) * 0.6;
Vec3 controlPoint3 = AimPos;
OppPos = BezierInterpolation(LocalPos, controlPoint1, controlPoint2, controlPoint3, t) - LocalPos;
Distance = sqrt(pow(OppPos.x, 2) + pow(OppPos.y, 2));
Yaw = atan2f(OppPos.y, OppPos.x) * 180 / M_PI - Local.Pawn.ViewAngle.y;
Pitch = -atan(OppPos.z / Distance) * 180 / M_PI - Local.Pawn.ViewAngle.x;
Yaw = Yaw * Smooth + Local.Pawn.ViewAngle.y;
Pitch = Pitch * Smooth + Local.Pawn.ViewAngle.x;
// Recoil control
if (Local.Pawn.ShotsFired > 1)
{
Yaw = Yaw - Local.Pawn.AimPunchAngle.y * 1.2;
Pitch = Pitch - Local.Pawn.AimPunchAngle.x * 1.4;
}
gGame.SetViewAngle(Yaw, Pitch);
}
}
from cs2_external.
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { Vec2 Size; Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y; Size.x = Size.y * 0.64; Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y); Gui.Rectangle(Pos, Size, Color, Thickness); } }
is it working for you? i got same box size as normal box ESP
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@TKazer im uploading my source to git rn, it has a config saver and some changes so you can pick and add to yours
from cs2_external.
from cs2_external.
you can download the new vertion, i has added a menu and some new funtions.
and i'll add a new configSystem soon. thank you for sharing.
from cs2_external.
you can download the new vertion, i has added a menu and some new funtions. and i'll add a new configSystem soon. thank you for sharing.
yeah i downloaded the new version and am going to start pasting things from mine
this is my todo wish list so i will slowly implement it (not today cuz i just went on a huge bike ride through the tracks so i just wanna relax)
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vmprotect just makes the exe a little more ud and simple health bar i meant vertical and you added so thats great
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can you make a better radar like we can move it
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void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { Vec2 Size; Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y; Size.x = Size.y * 0.64; Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y); Gui.Rectangle(Pos, Size, Color, Thickness); } }
is it working for you? i got same box size as normal box ESP
Can u help with this? @Fr0go1 in ur source it isnt fixed too
from cs2_external.
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness) { BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head]; if (Head.IsVisible) { Vec2 Size; Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y; Size.x = Size.y * 0.64; Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y); Gui.Rectangle(Pos, Size, Color, Thickness); } }
is it working for you? i got same box size as normal box ESP
Can u help with this? @Fr0go1 in ur source it isnt fixed too
this type of box has already been added to project.
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Head box? Can't see this im cheats.cpp and drawing
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Get2DBox() is the head box.
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Get2DBox() is the head box.
he means just a box only on the head
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also can you make the ui like this
https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu
https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.html
from cs2_external.
also can you make the ui like this
https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.html
no, i wont design a menu for this project, bcz this project just use as reference and copy, so some private design should be make by self.
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also can you make the ui like this
https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.htmlno, i wont design a menu for this project, bcz this project just use as reference and copy, so some private design should be make by self.
ok
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if someone were to make it would you use it?
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Get2DBox() is the head box.
Is this drawing head box? So i need to check it
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how to enable ESP box when spectating a teammate?
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i made a few changes you can use the code or the exe idm https://github.com/Fr0go1/Aeonix-Cs2
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Related Issues (20)
- What programs would you recommend i use to do this, i have ida, what tools do you use to get everything i would need to copy your method, i already use cs2-dumper for base offsets... do you use like cheat engine ? to get values like this "0x30" HOT 2
- add bsp vis check
- ESP not working HOT 4
- Aimbot not working HOT 8
- update the cheat HOT 10
- CS2 Updated again (2023-11-16) OffSets? HOT 3
- The box is not on the enemy HOT 2
- update HOT 7
- Current RCS Implementation is horribly bad. Standalone RCS needs to be implemented. HOT 3
- not rendering everyone sometimes HOT 5
- esp not rendering when someone holds an sg553 HOT 1
- Offset error HOT 1
- offsets.h update
- [ERROR] Failed to update offsets. HOT 1
- New Patch changed offsets HOT 2
- Update HOT 6
- Aimbot
- sln compile error HOT 4
- Offset update anyone? HOT 1
- How can i update offset?? HOT 1
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