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Fr0go1 avatar Fr0go1 commented on August 16, 2024

i found out how, how do i turn off team esp

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

and make it change color if visible and turn off the box

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

have u solved the problem? i am concerned the same you conveyed

no

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

image
i removed the box, i set the alpha to 0

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xleakfraud avatar xleakfraud commented on August 16, 2024

Can someone tell me how to open the external and use it

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

Can someone tell me how to open the external and use it

just open it when cs2 is open

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

im trying to make a head box but it changes size based on distance (i know why but if i do it any other way it doesnt work)

void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
	BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

	if (Head.IsVisible)
	{
		ImVec2 Size = ImVec2(20.0f, 20.0f);

		ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
		ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);

		Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
	}
}

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xleakfraud avatar xleakfraud commented on August 16, 2024

image i removed the box, i set the alpha to 0

Can u tell me how?

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

image i removed the box, i set the alpha to 0

Can u tell me how?

go to cheats.cpp and make the last number in the imcolor 0
image

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xleakfraud avatar xleakfraud commented on August 16, 2024

thanks , do u know how to remove the team esp?

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

thanks , do u know how to remove the team esp?

my guess it the dev who made this was already working on it

image

this is checking things before it continues to render so the commented out text (the green) is most likely a team check but teamid is not yet implemented by the dev

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

https://www.unknowncheats.me/forum/counter-strike-2-a/591548-external-visibility-check.html

https://github.com/bananasss00/Perfect-Visible-Check-External-

found some shit to help make a visibility check

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xleakfraud avatar xleakfraud commented on August 16, 2024

btw why doesnt it work in real games with people

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xleakfraud avatar xleakfraud commented on August 16, 2024

nevermind it works
btw frogo do u ave discord?
if u have can u add me : xleakfraud

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jintan1994 avatar jintan1994 commented on August 16, 2024

@Fr0go1 can you tell me how to use this ? pelase i have no idea

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

@Fr0go1 can you tell me how to use this ? pelase i have no idea

just open it when csgo is open

but first you need to compile it with visual studio

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TKazer avatar TKazer commented on August 16, 2024

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.

so its the same? also can you please add team check

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TKazer avatar TKazer commented on August 16, 2024

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.

so its the same? also can you please add team check

it has already exist, I forgot to cancel the code comment in cheats function, you just need to add if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;

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TKazer avatar TKazer commented on August 16, 2024

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.

so its the same? also can you please add team check

it has already exist, I forgot to cancel the code comment in cheats function, you just need to add if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;

I has updated the cheats.cpp just now.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

thanks

i want to make a gui but im not sure how os-imgui works and how different it is from imgui

You just need to use Imgui api in Cheats function, os-imgui is only the library to use imgui easily.

so its the same? also can you please add team check

it has already exist, I forgot to cancel the code comment in cheats function, you just need to add if (Entity.Controller.TeamID==LocalEntity.Controller.TeamID) continue;

I has updated the cheats.cpp just now.

thansk

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

is visible check possible? like it changes color depending on if visible

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TKazer avatar TKazer commented on August 16, 2024

is visible check possible? like it changes color depending on if visible

It will be add soon. With weapon esp and glow.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

also how would i make a toggle for box esp

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

is visible check possible? like it changes color depending on if visible

It will be add soon. With weapon esp and glow.

dont add glow it is dtc because it writes to cs2

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

chams is better but is impossible with external

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

how do i make a head box

void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
	BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

	if (Head.IsVisible)
	{
		ImVec2 Size = ImVec2(15.0f, 15.0f);

		ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
		ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);

		Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
	}
}

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kura6789 avatar kura6789 commented on August 16, 2024

how do i make a head box

void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
	BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

	if (Head.IsVisible)
	{
		ImVec2 Size = ImVec2(15.0f, 15.0f);

		ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
		ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);

		Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
	}
}

thsnks but how to make them smaller if they are far away :D ?

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

how do i make a head box

void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
	BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

	if (Head.IsVisible)
	{
		ImVec2 Size = ImVec2(15.0f, 15.0f);

		ImVec2 Min = ImVec2(Head.ScreenPos.x - Size.x / 2, Head.ScreenPos.y - Size.y / 2);
		ImVec2 Max = ImVec2(Head.ScreenPos.x + Size.x / 2, Head.ScreenPos.y + Size.y / 2);

		Gui.Rectangle(Min, ImVec2(Max.x - Min.x, Max.y - Min.y), Color, Thickness);
	}
}

thsnks but how to make them smaller if they are far away :D ?

i dont know i sent that code wondering if someone else can fix it

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TKazer avatar TKazer commented on August 16, 2024
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
   BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

   if (Head.IsVisible)
   {
   	Vec2 Size;
   	Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
   	Size.x = Size.y * 0.64;

   	Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);

   	Gui.Rectangle(Pos, Size, Color, Thickness);
   }
}

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Fr0go1 avatar Fr0go1 commented on August 16, 2024
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
   BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

   if (Head.IsVisible)
   {
   	Vec2 Size;
   	Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
   	Size.x = Size.y * 0.64;

   	Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);

   	Gui.Rectangle(Pos, Size, Color, Thickness);
   }
}

thanks

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base

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TKazer avatar TKazer commented on August 16, 2024

@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base

that you need to make these by yourself, changing style isn’t in my plans.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base

that you need to make these by yourself, changing style isn’t in my plans.

i know i didnt mean for oyu to change style i meant you change that style to yours

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

also weaponesp isnt rendered so it wont work

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

also weaponesp isnt rendered so it wont work

if your code works? my code report mistakes c2665 about the undentifier of the "Rect“, tried a lot but no difference

delete the folder your code is in and download the code again from here and dont edit it

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

@TKazer can you please make a non dynamic box esp (doesnt change size when they walk) and add some features from this (like health text and the simple bar) https://github.com/UnnamedZ03/CS2-external-base

that you need to make these by yourself, changing style isn’t in my plans.

let me rephrase, can you please add health text and distance text

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

i got chatgpt to add humanization but the "*" on this line Vec3 p = p0 * uuu + p1 * (3 * uu * t) + p2 * (3 * u * tt) + p3 * ttt; is messed up

#pragma once
#define _USE_MATH_DEFINES
#include <math.h>
#include "Game.h"
#include "Entity.h"
#include

namespace AimControl
{
static int HotKey = VK_LMENU; // Hotkey
static float AimRange = 300; // Aim range
static float Smooth = 0.7; // Smoothing factor

// Bezier interpolation function with more control points
inline Vec3 BezierInterpolation(const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec3& p3, float t)
{
    float u = 1 - t;
    float tt = t * t;
    float uu = u * u;
    float uuu = uu * u;
    float ttt = tt * t;

    Vec3 p = p0 * uuu + p1 * (3 * uu * t) + p2 * (3 * u * tt) + p3 * ttt;

    return p;
}

inline void AimBot(const CEntity& Local, Vec3 LocalPos, Vec3 AimPos, float t)
{
    float Yaw, Pitch;
    float Distance;
    Vec3 OppPos;

    // Use more control points for smoother interpolation
    Vec3 controlPoint1 = LocalPos + (AimPos - LocalPos) * 0.3;
    Vec3 controlPoint2 = LocalPos + (AimPos - LocalPos) * 0.6;
    Vec3 controlPoint3 = AimPos;

    OppPos = BezierInterpolation(LocalPos, controlPoint1, controlPoint2, controlPoint3, t) - LocalPos;

    Distance = sqrt(pow(OppPos.x, 2) + pow(OppPos.y, 2));

    Yaw = atan2f(OppPos.y, OppPos.x) * 180 / M_PI - Local.Pawn.ViewAngle.y;
    Pitch = -atan(OppPos.z / Distance) * 180 / M_PI - Local.Pawn.ViewAngle.x;
    Yaw = Yaw * Smooth + Local.Pawn.ViewAngle.y;
    Pitch = Pitch * Smooth + Local.Pawn.ViewAngle.x;

    // Recoil control
    if (Local.Pawn.ShotsFired > 1)
    {
        Yaw = Yaw - Local.Pawn.AimPunchAngle.y * 1.2;
        Pitch = Pitch - Local.Pawn.AimPunchAngle.x * 1.4;
    }

    gGame.SetViewAngle(Yaw, Pitch);
}

}

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kura6789 avatar kura6789 commented on August 16, 2024
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
   BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

   if (Head.IsVisible)
   {
   	Vec2 Size;
   	Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
   	Size.x = Size.y * 0.64;

   	Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);

   	Gui.Rectangle(Pos, Size, Color, Thickness);
   }
}

is it working for you? i got same box size as normal box ESP

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

@TKazer im uploading my source to git rn, it has a config saver and some changes so you can pick and add to yours

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

https://github.com/Fr0go1/cs2

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TKazer avatar TKazer commented on August 16, 2024

https://github.com/Fr0go1/cs2

you can download the new vertion, i has added a menu and some new funtions.
and i'll add a new configSystem soon. thank you for sharing.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

https://github.com/Fr0go1/cs2

you can download the new vertion, i has added a menu and some new funtions. and i'll add a new configSystem soon. thank you for sharing.

yeah i downloaded the new version and am going to start pasting things from mine

image
this is my todo wish list so i will slowly implement it (not today cuz i just went on a huge bike ride through the tracks so i just wanna relax)

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

vmprotect just makes the exe a little more ud and simple health bar i meant vertical and you added so thats great

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

can you make a better radar like we can move it

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kura6789 avatar kura6789 commented on August 16, 2024
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
   BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

   if (Head.IsVisible)
   {
   	Vec2 Size;
   	Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
   	Size.x = Size.y * 0.64;

   	Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);

   	Gui.Rectangle(Pos, Size, Color, Thickness);
   }
}

is it working for you? i got same box size as normal box ESP

Can u help with this? @Fr0go1 in ur source it isnt fixed too

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TKazer avatar TKazer commented on August 16, 2024
void ShowHeadBox(const CEntity& Entity, ImColor Color, float Thickness)
{
   BoneJointPos Head = Entity.GetBone().BonePosList[BONEINDEX::head];

   if (Head.IsVisible)
   {
   	Vec2 Size;
   	Size.y = Entity.Pawn.ScreenPos.y - Head.ScreenPos.y;
   	Size.x = Size.y * 0.64;

   	Vec2 Pos = ImVec2(Entity.Pawn.ScreenPos.x - Size.x / 2, Head.ScreenPos.y);

   	Gui.Rectangle(Pos, Size, Color, Thickness);
   }
}

is it working for you? i got same box size as normal box ESP

Can u help with this? @Fr0go1 in ur source it isnt fixed too

this type of box has already been added to project.

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kura6789 avatar kura6789 commented on August 16, 2024

Head box? Can't see this im cheats.cpp and drawing

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TKazer avatar TKazer commented on August 16, 2024

Get2DBox() is the head box.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

Get2DBox() is the head box.

he means just a box only on the head

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

also can you make the ui like this

https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu
https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.html

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TKazer avatar TKazer commented on August 16, 2024

also can you make the ui like this

https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.html

no, i wont design a menu for this project, bcz this project just use as reference and copy, so some private design should be make by self.

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

also can you make the ui like this
https://github.com/RequestFX/ImGUI-Advanced-Cheat-Menu https://www.unknowncheats.me/forum/c-and-c-/505940-advanced-imgui-cheat-menu.html

no, i wont design a menu for this project, bcz this project just use as reference and copy, so some private design should be make by self.

ok

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

if someone were to make it would you use it?

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kura6789 avatar kura6789 commented on August 16, 2024

Get2DBox() is the head box.

Is this drawing head box? So i need to check it

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exscreamo avatar exscreamo commented on August 16, 2024

how to enable ESP box when spectating a teammate?

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Fr0go1 avatar Fr0go1 commented on August 16, 2024

i made a few changes you can use the code or the exe idm https://github.com/Fr0go1/Aeonix-Cs2

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