Comments (9)
It should fall back to the triangles-based shader in this case. It's just an informative message.
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And it means what it says, the QuadShader needs the GPU to support a minimum number of "vertex uniform vectors" which your GPU (or driver) does not. It's not a big deal. The QuadShader is not that much better than the IndexedTrisShader.
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But it's not doing the fall back, when this message appears the game just hangs saying that
java] Exception in thread "pool-1-thread-3" java.lang.OutOfMemoryError: Java heap space
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That's unrelated.
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foobraco same issue with me after upgrading to 1.5.1, wondering how u solved it finally
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@neerajnagi if it is about the Quadshader, Michael was right, it does a fallback so it is just a warning, the OutofMemoryError, it seems like it was part of our implementation on a tilemap of interactive background we had.
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@foobraco but the application hangs ultimately with black screen. My use case is very simple where I am getting this error. I am just drawing an imagelayer, and thats it. And no one else is getting this error on playN group, I am really surprised.
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@neerajnagi but your problem is with the Quadshader or with the OutofMemoryError? If it is the first one, there is no much I can do to help you, is a GPU issue, and the second one, was resolved by another member of my team, but with your use case, you shouldn't be having memory issues.
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application is not responding and just hangs so its a memory issue.
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