Comments (2)
The sample games were written a few years ago by someone else and it must just be what they chose to do. The engine actually stores the Update and Render times each call. I found this more efficient than passing it around to every method that wanted to know how much time had passed for rendering and update. :)
These two properties store the GameTime.ElapsedGameTime.TotalSeconds
object passed to the respective Render
and Update
methods.
These two properties are the actual MonoGame GameTime
objects sent to the Game class.
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Let me know if this works for you or you need anything else. Thanks for using SadConsole :D
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