thomasneff Goto Github PK
Name: Thomas Neff
Type: User
Bio: Research Scientist @lumalabs. PhD from Graz University of Technology (Graphics / ML / VR).
Location: Graz
Blog: thomasneff.github.io
Name: Thomas Neff
Type: User
Bio: Research Scientist @lumalabs. PhD from Graz University of Technology (Graphics / ML / VR).
Location: Graz
Blog: thomasneff.github.io
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields
My repository for 2020's https://adventofcode.com/ .
A curated list of awesome neural radiance fields papers
Loading Screen Detector and Autosplitter for LiveSplit for the Crash N. Sane Trilogy.
Some randomizer mod scripts and modding notes for Dragon Ball Z: Legendary Super Warriors [GBC]. Allows for story and battle mode randomization when using Bizhawk.
Code for "DONeRF Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks"
Real-Time Rendering Framework
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. This fork also contains the ORCA_Conversion branch, which can be used to convert ORCA (https://developer.nvidia.com/orca) scenes with their PBR materials correctly to glTF.
Code for the paper 'Generative Adversarial Network based Synthesis for Supervised Medical Image Segmentation'
Endless Runner for Pebble / Pebble Time.
A sleek, highly-customizable timer for speedrunners
Fork of LiveSplit.CrashNSTLoadRemoval that is changed to detect black screens only.
Vision-Based load screen detector for "Crash Bandicoot 4: It's About Time". Works as a plugin for the LiveSplit timer.
LiveSplit component to automatically detect and remove loads from the Crash N. Sane Trilogy.
Vision-Based load screen detector for "Crash Team Racing: Nitro Fueled". Works as a plugin for the LiveSplit timer.
Lua scripts and notes for modding the first Monolith Gauntlet battle in Secret Area 1 in Megaman Battle Network 3: Blue [US]. This effectively turns the game into a roguelite experience, where the core elements are folder building, customization and randomized battles and buffs. Requires BizHawk with the VBA-Next core to run the scripts.
My resume/portfolio.
My implementation / progress through the Vulkan tutorial at https://vulkan-tutorial.com/
An automatic web app for the "Werewolf" social game.
Patching Tool for Yu-Gi-Oh: Legacy of the Duelist to automatically change the Battle Pack 1 draft pool and AI decks.
Simple Draft Client/Server Application for the YGOPRO dueling simulator.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.