Comments (6)
I thought this was fixed when I added
if(!portals.Exists(ptl => ptl.ObjectId == portalId))
{
MoveToRealms(client);
return;
}
To the attempt connection method, but I also had this problem last night. Any ideas?
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hmm could you make it disconnect you so it walks back up on an interval
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I'll be looking into fixing this if a fix hasn't been found yet, now that I have got a week off.
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Thanks @AzukiMPGH. There is still no fix but I think the problem might be that when a portal disappears it doesn't actually get removed from the portals
list and so the code in my earlier comment actually never runs.
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I guess a cheap fix for this then would be to clear the portals array at the start of the OnUpdate method
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Fixed. See commit ef2b79c for details.
MoveToRealms(...)
only works if gotoRealm
is true, but after MoveToRealms(...)
exits gotoRealm
is set to false.
Setting gotoRealm
to true before calling MoveToRealms(...)
from AttemptConnection(...)
fixed this.
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