Comments (7)
What is meant by damage effects? Sparks when hit? If so, seems fine to me. Maybe making them "UNATTACKABLE" is wanted though, because they can't be killed anyway.
from generalsgamepatch.
When shooting stash it looks and sounds as if structure is attacked. I suspect it should look like attacking Terrain if they cannot be destroyed.
from generalsgamepatch.
Can you elaborate? When I tried doing that, my RPG missiles would phase right through the building and only hit the ground below the Supply.
from generalsgamepatch.
Video
supply_stash_attacked.mp4
from generalsgamepatch.
I don't see it. That explosion noise is from the Tank Hunter rockets. When they fire in synch, they destroy each other (doesn't change damage, projectile keeps flying).
from generalsgamepatch.
I think the main concern is the audio. Check again. There is very distinct difference.
from generalsgamepatch.
Ah, yeah, that is a different noise from what I was thinking of:
MSD.mp4
The issue is StructureDamageFXNoShake.
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