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commy2 avatar commy2 commented on May 22, 2024

What is meant by damage effects? Sparks when hit? If so, seems fine to me. Maybe making them "UNATTACKABLE" is wanted though, because they can't be killed anyway.

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xezon avatar xezon commented on May 22, 2024

When shooting stash it looks and sounds as if structure is attacked. I suspect it should look like attacking Terrain if they cannot be destroyed.

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commy2 avatar commy2 commented on May 22, 2024

Can you elaborate? When I tried doing that, my RPG missiles would phase right through the building and only hit the ground below the Supply.

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xezon avatar xezon commented on May 22, 2024

Video

supply_stash_attacked.mp4

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commy2 avatar commy2 commented on May 22, 2024

I don't see it. That explosion noise is from the Tank Hunter rockets. When they fire in synch, they destroy each other (doesn't change damage, projectile keeps flying).

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xezon avatar xezon commented on May 22, 2024

I think the main concern is the audio. Check again. There is very distinct difference.

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commy2 avatar commy2 commented on May 22, 2024

Ah, yeah, that is a different noise from what I was thinking of:

MSD.mp4

The issue is StructureDamageFXNoShake.

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