Comments (6)
I see there is an install.sh script which uses npm to install something. Could you this as your 'add plugin' part?
call dein#add('ThePrimeagen/vim-be-good', {
\ 'build': './install'
\ })
In my case, going into ~/vimscripts/dein/repos/github.com/ThePrimeagen/vim-be-good and executing install.sh worked, but the above should do that just as well.
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@nexusstar I am just about to finish the Lua rewrite which should solve all these issues. Sorry about this.
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I have the exact same issue. You can start debugging with checkHealth
- check that you have nodejs support. In my case, I needed to do some steps for that. But afterwards, it still won't recognize the VimBeGood command.
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@TamaMcGlinn nothing is installed actually. Setup scripts are run, which setup the rplugin directory that neovim needs.
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Btw, the Lua rewrite has been out there for some time. Check it out.
btw, read the instructions, they have changed significantly, and there are more options.
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lua refactor should resolve this issue
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Related Issues (20)
- Bug: neovim instance does not resize itself automatically HOT 1
- New game: twoSimpleStes
- Cracking Game by macro ^_^
- Change default colors/ allow setting custom colors.
- oops
- Failed to initialize lua interpreter/root HOT 1
- All words can be equal in game type 'words' HOT 1
- Docker image doesn't work on M1 HOT 2
- E492: Not an editor command: VimBeGood HOT 8
- Unable to install using packer HOT 2
- docker?
- Wrong neovim vesion on README.md HOT 1
- Give more hints please HOT 3
- VSCode emulation using ncurses
- make a website out of this HOT 3
- Some error in ci{ game HOT 2
- when playing relative game mode on small screen ( 1366x768 ), DELETE_ME thing spawns beyond detectable lines
- lazy-nvim equivalent installation HOT 2
- Unable to install using Mason HOT 4
- Add option to select number of rounds
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