Comments (1)
Used new Trigger class to store and compute events to UUIDs. GameManger now stores Trigger objectsin set instead of map of event classes and functions.
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Related Issues (20)
- GameArena subclass of Area class
- Area and AreaController class improvement
- Make Area.Target enum not inner
- AreaController remake
- GameType constructor accepting Properties
- New custom events with proper throws
- Border class
- Argument validation
- ConditionalListener two condition constructor
- Tiny improvements
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- GameManager tiny changes
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- GameStateTimer object pass in GameManager constructor
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- Map randomization
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- Game class remade
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