Comments (6)
Will address. I completely forgot about those lootpart interactions like those and the puzzle pieces. Thanks for the heads up.
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Could you test again with new release? If not working could you provide a save? I teleported there but it appears when you do that interactions don't load in properly?
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I have tested 2.0.4 version, rune slots works fine now.
However, I've spotted a few more problematic containers where you can get random loot from (see screenshots):
- Exploded enemy corpses (bone piles).
- Midnight bolts.
- Notes and books.
I can provide you save files for these cases if you want, but in order to load them you'll need to install some mods that my save files depends on. I don't have any "independent" save files right now unfortunately.
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I did notice the notes and books last night. I thought the enemy was taken care of. I didn't really have a problem with it adding random loot to enemy corpses but it was attempting with any dropped loot even player dropped. I added a check for IsPlayerDropped but it seemed to consider everything you killed player dropped...
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Should be mostly fixed. As long as notes and books are marked by OwlCat as the Environment type they will be skipped. I am sure some of them are marked as default though.
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Fixed per: https://github.com/thehambeard/RandomEquipment/releases/tag/2.0.6
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Related Issues (9)
- too much give failed
- too much give failed
- mod not working HOT 1
- Getting an error and showing "needs restart" Log inside HOT 1
- Options section of ModMenu is blank HOT 6
- Integration with ModFinder HOT 2
- The Narrow Path amulet seems broken - applying negative levels when hitting CE enemies HOT 1
- Unique items as random loot
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