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thehambeard avatar thehambeard commented on August 12, 2024

Will address. I completely forgot about those lootpart interactions like those and the puzzle pieces. Thanks for the heads up.

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thehambeard avatar thehambeard commented on August 12, 2024

Could you test again with new release? If not working could you provide a save? I teleported there but it appears when you do that interactions don't load in properly?

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andrew-sadunenko avatar andrew-sadunenko commented on August 12, 2024

I have tested 2.0.4 version, rune slots works fine now.

However, I've spotted a few more problematic containers where you can get random loot from (see screenshots):

  1. Exploded enemy corpses (bone piles).
  2. Midnight bolts.
  3. Notes and books.

I can provide you save files for these cases if you want, but in order to load them you'll need to install some mods that my save files depends on. I don't have any "independent" save files right now unfortunately.

rebug2
rebug3

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thehambeard avatar thehambeard commented on August 12, 2024

I did notice the notes and books last night. I thought the enemy was taken care of. I didn't really have a problem with it adding random loot to enemy corpses but it was attempting with any dropped loot even player dropped. I added a check for IsPlayerDropped but it seemed to consider everything you killed player dropped...

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thehambeard avatar thehambeard commented on August 12, 2024

Should be mostly fixed. As long as notes and books are marked by OwlCat as the Environment type they will be skipped. I am sure some of them are marked as default though.

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thehambeard avatar thehambeard commented on August 12, 2024

Fixed per: https://github.com/thehambeard/RandomEquipment/releases/tag/2.0.6

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