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gu3st avatar gu3st commented on July 28, 2024

I worked around it by doing awful hacks.. In outgauge you have a test for packets that are larger than normal OG packets.. I'm subverting that check, and if it is longer.. emitting a event stating "unhandled".. then in my plugin I'm passing that data on to insim.

Worst methodology ever. It's gross and ugly but works... somehow :)

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theangryangel avatar theangryangel commented on July 28, 2024

12:19 <the_angry_angel> hmm 12:19 <the_angry_angel> architecturally xi4n cant cope with that atm, as you've spotted. 12:20 <the_angry_angel> i had completely forgotten that LFS would do that. 12:21 <the_angry_angel> i can think of a fix, and maintain plugin api compatbility 12:21 <the_angry_angel> sort of 12:21 <the_angry_angel> it would make multi-protocol plugins easier too 12:21 <the_angry_angel> but clientmanager, and client would need be to completely ripped apart

Unsure when I'll be able to do this.

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gu3st avatar gu3st commented on July 28, 2024

I also noticed LFS behaves weird with MCI packets. Locally and as server, you're allowed to have all MCI packets...

However, when you join an online game.. If only you are on track, you get the stream of MCI packets.. However the instant someone else joins.. No more MCI until you're the only person on track again.

Was a big bummer to find that out. It means I'm relegated to having useless yellow flag detection. :(

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theangryangel avatar theangryangel commented on July 28, 2024

Just commited d0f7fb4. It's completely 100% untested (I was offline and on a laptop without LFS), so I'm expecting typos and other broken stuff. Will test over the forthcoming week. Be warned this also breaks the plugin API a little. However if you have any ideas Dustin, nows the time ;)

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gu3st avatar gu3st commented on July 28, 2024

Hi Karl: I'm gonna take a look at it later tonight. I haven't played with Node in the last while (All my free-time programming has been work programming.. yay :) ).

That also means I'll haffto compile node v0.10 too. C'est la vie! :)

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theangryangel avatar theangryangel commented on July 28, 2024

It's probably very broken, as I say it's 100% untested still, but I'm hoping to get some time to test it later this evening :)

Might be worth hanging on for whatever comes after 0.10. I suspect there will be another release soon.

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theangryangel avatar theangryangel commented on July 28, 2024

Verified as resolved in d1c25c9.

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